The games has a number of tols and a good exposed data structure with the XML, but actually trying to test mods is my hang up. We really need the following to really open up the floodgates.
1. A way to have modifed XML data loaded into a saved game.
2. A map of what functions/objects can be called in the XML. For instance what is required to make a spell and a list of the xmls needing editing. Also a list of all of the objects I can address like effects, character changes, etc.
An umber of these are solved by the in game tools, some with fall out of work done by modders, but the big stuff (like #1) will have to be handled by the Elemental Design Team.
Thanks for the really cool game.