It seems that most of the time when a party of troops takes enough damage to reduce it in size, the game reduces the amount of soldiers displayed for that party. That's all good, but when the party heals, they don't get the troops back. So I end up having troops that look like a single unit, but have the properties of a party.
Another issue is related. When ordering a unit to hit an enemy, the game of course makes all the calculations for that attack. However it sometimes immediately displays the counterattack result too. So what I see is, my troop hitting an enemy and then dying before the enemy hits back.
Anyone else experiencing these?
Also, we really need an "Absorbed" text instead of everything being displayed as a "miss".