1.05 - Recruitment Cost Bug
At some point in my sandbox game, it seems wandering champions suddenly get a huge gildar cost. As in costing 4294967296 to hire. Since I can't track them in this game (from my last save game finding one is at least several turns and I've done several things), I can't add any more real specifics without trying to put everything on hold, finding a champ, and following them while doing only one thing at a time. And that'd be... as time consuming as a whole campaign.