1.05 - Recruitment Cost Bug

At some point in my sandbox game, it seems wandering champions suddenly get a huge gildar cost. As in costing 4294967296 to hire. Since I can't track them in this game (from my last save game finding one is at least several turns and I've done several things), I can't add any more real specifics without trying to put everything on hold, finding a champ, and following them while doing only one thing at a time. And that'd be... as time consuming as a whole campaign.

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Reply #1 Top

What level are they, how much hero tech have you researched in the Adventure tree, and what's your charisma? All of these factor into champion prices.

Reply #2 Top

The first one or two champions I stumble across are normal in price. There's a decent delay between the first one or two champs I see (and hire) and when I find the next few. When this happens...

The wandering champs are level 1.

No hero techs; only one adventure/resource tech researched. In one attempt on this map, I tried to post-correct the bug by researching Recruitment. Didn't change it. I will try researching Recruitment earlier and see if that changes it though on two separate plays (I saved at the very beginning of the game so I have, presumably, a fresh clean set up to work from) I was able to hire one more champ before it happened.

Sovereign charisma is 10.

Reply #3 Top

Researching it doesn't seem to fix it. I also noted a duplicate champion - Ratek. Who I also now see has Janusk's description and history (both mine and the wandering one).

Reply #4 Top

I believe that the AI get "Janusk's" as well. Basically everyone starts with one free champion to get the game rolling. It's a problem that they didn't recruit the free champion though...

Reply #5 Top

I've also seen duplicates of other champions too though. On a side note, this game in particular is fairly unusual as I seem to have almost an entire continent to myself. I had only seen one minor race after 40 turns in one and 70 or so in the other playthrough - the latter one, it was only because I built a ship and was sailing the coast. Too bad the map set up could be fubar - it was a nice set up! Lots of land, a number of spires...