I'm have refreshed Impulse a billion times today, just like everyone else. I get it. However, These guys have been working crunch time for NOT just today but likely since the end of Beta 4 trying to make a shelf date that they had reserved many many moons ago. So here we are at 7pm Stardock local time on a Sunday night the weekend before release and folks are getting upset that they can't have their preorder for the 4 hours (or 12, or 36 hours, the number here isn't the relevant part) early like they were promised. I think a deep breath is in order.
I personally, am FAR more interested in the game being stable and polished WHEN released, be that Monday, Tuesday, etc. I have alot of faith in Brad Wardell and his team's commitment to their products and I am hoping that Stardock doesn't get burned by a shelfdate push. While it may be TRUE that if the game is buggy Stardock is the kind of company that will fix it (really fix it), I believe Stardock is becoming more and more visible in the mainstream PC gaming market and a very poor release ("Gold") version will get crushed in reviews and hurt their reputation. Gamers are a stunningly impatient lot, and even if it's fixed next week, I think the moment of victory will have passed. Take a look at StarCraft 2's sales numbers. Clearly, release is an important time for sales.
I had already resigned myself to a winter release date when the Gone Gold news came out, since I play on a x64 OS with an ATI card and in the 150 Beta Games I have played thus far, I have only reached the victory screen once without a crash to desktop. I told myself, with quiet certainty, to be patient. They have these bugs listed on the BETA feedback forum. They'll nail down the memory leaks and typos and quirky bits. I AM certain they will be ironed out eventually. I just hope the Gold version is stable and doesn't cost the company sales from mixed review PR.
Do you think the shelfdate window could have rushed the end of development process? I, for one, hope not. I'm on Stardock's team at the end of the day, and I'm a big fan of winning. Market Share. Gaming Production Philosophy championing. Stardock is full of win, and I hope this release serves to further that trend.