Elemental: From Beta 4 to Gold to Day 0

By on August 16, 2010 8:40:33 PM from JoeUser Forums JoeUser Forums

Frogboy

Join Date 03/2001
+1088

Our public beta of Elemental lasted until Beta 4.

We’re going to be making the game available early to everyone who beta tested Elemental (planned day is either Sunday night or Monday morning) and anyone who pre-orders prior to Monday morning will get the game on Monday rather than having to wait until Tuesday.

A quick beta recap for those who didn’t follow it:

Beta 1: Began a year ago.

Beta 1 focused on game concepts and took place purely on the cloth map. In this beta, we talked about all kinds of different game styles we wanted to try to explore.

The key challenge of beta 1 was coming up with a game design that was sufficiently original, challenging, interesting and engaging for players.

Beta 2: Began early this year.

Beta 2 focused on testing the brand new engine that Elemental uses called Kumquat.  It is a 3D engine made specifically for the PC. What makes it special is that because it was made for the PC, it sacrifices memory usage for performance (consoles work the opposite – they have a lot less memory but great hardware).  As a result, Elemental’s hardware requirements are roughly the same as for Galactic Civilizations II allowing the game to run on a very large number of PCs.

The key challenge of beta 2 was performance and stability.

Beta 3: Summer

This beta deal with starting to put the pieces together. Tactical battles, economics, magic, spells, diplomacy, etc.  This was about getting the features in there and seeing what worked in practice (this is why sequels are so much easier – you have an established system).

Beta 4: July

Beta 4 was basically Beta 3 with the modding features enabled.

Beta 5: August

This was an internal beta where all our “stuff” came together.

Gold: August

This is the “release to manufacturing” version. There are actually several of these versions depending on what continent it’s going to for manufacturing with our RTM having been last Thursday evening.

Day 0: August 24th

This is the build where we get to do more polishing, AI improvements, tweaking, bug fixes, optimizations, etc.

Here are a series of screenshots for those whose last experience with Elemental was Beta 4 in order to outline some of the high level changes:

image

image

Updated UI

image

image

image

image

image

image

image

image

image

image

image

image

image

 

More to come…

107 Replies
Search this post
Subscription Options


Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 8:47:01 PM from Elemental Forums Elemental Forums

let me be one of the first (in the thread) to say very nice. Can't wait.

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 8:51:20 PM from Elemental Forums Elemental Forums

soooo... is that monday the 23rd for pre-orders then?

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 8:51:33 PM from Elemental Forums Elemental Forums

We’re going to be making the game available early to everyone who beta tested Elemental (planned day is either Sunday night or Monday morning) and anyone who pre-orders prior to Monday morning will get the game on Monday rather than having to wait until Tuesday.

A few days early is better than no days early!!! Wooohooo Thanks Frogboy!!!

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 8:53:45 PM from Elemental Forums Elemental Forums

One minor improvement for the UI regarding the conversations: instead of attempting to fit the player's dialog within a single-lined button, you could adopt the RGP standard of a numbered list, with the text all being indented.

Look forward to playing the game on Monday... although I'm tempted to just wait until the 0 day patch is released. Will saves still be compatible with the 0 day patch from the gold release?

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 8:56:50 PM from Elemental Forums Elemental Forums

I know it's nitpicking, but I suggest adding a colon or dash to the Total Army Hitpoint bars, e.g. 'Army of Capitar - Total Hitpoints'.

 

Also, thanks for the early release.

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 8:57:51 PM from Elemental Forums Elemental Forums

I like what I see, lots of nice cosmetic changes, and getting the game early is excellent news! Hooooray~! 

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 9:01:03 PM from Elemental Forums Elemental Forums

I think Monday I may be coming down with a case of Elementitis...

 

Thanks Frogboy!

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 9:02:58 PM from Elemental Forums Elemental Forums

cant wait for this!  another MoM remake that i have been wanting is Master of Monsters from the Sega Genesis.  the 'unlikely friends' breakthrough looks awesome.  

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 9:08:01 PM from Elemental Forums Elemental Forums

Looks much more polished! When does the pre-load start?

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 9:10:35 PM from Elemental Forums Elemental Forums

Some of those improvements look just awesome.

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 9:20:18 PM from Elemental Forums Elemental Forums

hate to pester you again Frogboy but how big will the game be to digitally download?

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 9:23:22 PM from Elemental Forums Elemental Forums

You guys seriously know how to make me smile after a long hard day at work!

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 9:26:47 PM from Elemental Forums Elemental Forums

I like the Quest marker improvements. The different glows will allow locating the higher level quests. I also approve of the external resource selection not requiring being in city construction mode ity makes more sense that way.

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 9:53:36 PM from Elemental Forums Elemental Forums

Oh, did I mention that I CAN'T WAIT!! /slobber /looksfordownloadbutton

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 9:57:42 PM from Elemental Forums Elemental Forums

Just tell me you've fixed all the random crashes and I'll be happy.

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 10:02:14 PM from Elemental Forums Elemental Forums

Looks awesome!  I cannot wait to play.

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 10:06:23 PM from Elemental Forums Elemental Forums

Hmmm, I can see that I am going to wear out the F5 key in Impulse on Sunday. As someone who has played since Beta 1 and has (mostly) recovered from the dain bramage caused by Beta 2.....good job guys. The new improvements all look incredible. Even from Beta 4 the changes look awesome. To know that this is only the start, to know that this game only improves from here, to be happy

Great job, keep up the good work!

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 10:08:21 PM from Elemental Forums Elemental Forums

Now I just need to put myself into stasis until Monday!

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 10:09:44 PM from Elemental Forums Elemental Forums

Oh boy, a whole day early!

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 10:10:36 PM from Elemental Forums Elemental Forums

Aw man, I'm going on a short trip to London on Monday. At least with the Tuesday release I would only have had to wait for a little over a day to play the game, now it might be closer to three. That knowledge could ruin the whole trip for me Probably won't, but still.. Very cool of you to let most of us here get our hands on it a little early. Now if only I could smuggle my laptop with me, maybe my girlfriend won't notice

Nice screenshots btw! 

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 10:13:38 PM from Elemental Forums Elemental Forums

Like the part where your shards increase the effectiveness of spells. This makes them a very important resource to go after.. if your a spell caster

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 10:15:55 PM from Elemental Forums Elemental Forums

Just clarification, is the early access the RTM/Gold version or the official Day0 Aug24 patch version?  Or do we get an older version on Monday, then patch on Tuesday? 

Thanks!

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 10:17:40 PM from Elemental Forums Elemental Forums

Quoting SilentScream,
Just tell me you've fixed all the random crashes and I'll be happy.

We added tons of new random crashes. Rather than thinking of them as bugs, they're now documented as "random events". 

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 10:26:47 PM from Elemental Forums Elemental Forums

Quoting Frogboy,



We added tons of new random crashes. Rather than thinking of them as bugs, they're now documented as "random events". 

+1 for rapier programmer wit...

looking forward to losing myself in the world you guys have crafted... 

Reason for Karma (Optional)
Successfully updated karma reason!
August 16, 2010 10:29:19 PM from Elemental Forums Elemental Forums

Looks great! Thanks for the update. Can't wait until next Monday... I'll have to... go out of town or something to make the time pass quicker.

Quoting Frogboy,

Quoting SilentScream, reply 15Just tell me you've fixed all the random crashes and I'll be happy.
We added tons of new random crashes. Rather than thinking of them as bugs, they're now documented as "random events". 

Sweet! I cannot wait. Basically the success of beta 4 spawned a new development goal. The more "random events", the merrier.

P.S. They fixed the crashes and memory leaks a while back.

Reason for Karma (Optional)
Successfully updated karma reason!
Stardock Forums v1.0.0.0    #108433  walnut3   Server Load Time: 00:00:00.0000860   Page Render Time: