In response to reply #49, and the suggestion of autobuilding from certain points...
I think you might want to go with it. Autoselect option for techs, and make some dropdowns for the significant options (good/evil, terrain type generated by control zones [James009D brought this up too. I think the consensus is that the idea of spreading an endless desert or eternal winter over the land is just as cool as the conventional options]). I think I can speak for all of us when I say streamlining is okay at some point, though, and picking every tech can get irritating.
One thing I'd really like, just personally, is the option of choosing labor pits or workshops as a style indicator. I think that's a real point of order between good and evil (labor pits being indicative of an oppressive slave/serfdom economy, workshops of a more respected labor force... Which could be completely inverted by good factions with pits and evil ones with workshops, making the moral complexities even more fun than they already are).
Anyway, still following the thread, 100% behind this. I'll d/l the latest version, see if my ramblings through the interface uncover any bugs (can't promise anything; my narrow focus on the stuff -I- want to imagine tends to get in the way of a proper testing viewpoint )
Keep on rockin'.