Looks straight forward enough to me. Though there is 1 thing that is a little unclear to me. Perhaps the future Parts will explain this anyhow.
I have never used XML, or been involved in the beta tests, so this question may be a bit ignorant, sorry if it is.
I notice in the file that <ChooseFactionBack>Faction_Background_Altar.png</ChooseFactionBack>
is referring no doubt to a texture file. Yet the
all refer to colors only. Simple enough, but how are these values picked? Do we pick a color we like in a painting program, write down its color number and then write it into the file? Or are they all chosen within a modeling program and then values are transferred in with havoc and the converter?
Also I'd just like to add that I really like the mod-ability of SoaSE. Truth be told I have spent more time modding it than playing it. I have probably played it as much as any other game I have purchased, but if you add the time spent modding this makes it by far the greatest value for money.
Looks like this game will be even more so. I know Stardock do great work so I will definitely be buying a copy. Looking forward to its release.