I'm not sure if you want these things reported, please let me know:
In /Elemental/Data/English/Core Quests/Quests_Level1_Destinations.xml there are several oddities (only scanned it quickly so far), e.g.:
Under the Goodie Hut Bandit Camp the first reward lists as
<Treasure>
<Title>Found Gildar!</Title>
<Desc>Scouring the area, you find 20 gildar!</Desc>
<Liklihood>20</Liklihood>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Gold</Attribute>
<Value>50.00</Value>
<PerTurn>0</PerTurn>
</GameModifier>
</Treasure>
So instead of the 20 gildar reward, the player actually receives 50 (which is the correct reward for the second reward option).
And, further down in the .xml, a possible reward is: 
<Treasure>
<Title>A booger</Title>
<Desc>You found a booger.</Desc>
<Liklihood>1</Liklihood>
<GameModifier>
<ModType>GiveItem</ModType>
<Attribute>RingOfEndurance</Attribute>
</GameModifier>
</Treasure>
While this is awesome, adding up the Likelyhood of this, and all previous, rewards, the total likelihood ends up at 121. Does that still work, or does likelihood cap at 100? If the cap is 100, this, and the previous reward, would not work (both actually reward a Ring of Endurance btw).
<Treasure>
<Title>Found Gildar!</Title>
<Desc>Scouring the area, you find 20 gildar!</Desc>
<Liklihood>20</Liklihood>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Gold</Attribute>
<Value>50.00</Value>
<PerTurn>0</PerTurn>
</GameModifier>
</Treasure>