Disclaimer: bitterness inside.
(not meant to be rude especially as we don't really know how it is)
[quote=Annatar11] I would also rather see a roll per each unit in the party. However, I suspect they do it the simpler way and just combine the stats and treat it as a single unit in terms of rolls.
I really hope not.
We already lost the “epic battles involving 10’000 vs 10’000” to get the modest “400 vs 400”.
Combining stats of parties would just also send “even 1000 peasants can’t hurt a dragon” into oblivion.
It would also defeat any idea that only a few people can access the target at any time: can you imagine 22 swordsmen striking at the same time against someone? No! Absolutely no! But those big tiles are deceitful as it is now. There should be much more tiles much smaller with only 3 people maximum (or one big unit) in each one like in Dom3.
[quote=”Sethfc”] Trust me Its better this way because in mid to late game we'll have raid groups and armies 1000+ strong if it did individual rolls your system would likely lag to hell when you told them to attack.
Playing Dom3, battles involving hundreds of different individualized units with tens of stats and tags (yeah: the same tens of stats that people like to describe as “too complicated”) are commonplace and watching them unfold in real-time is no lag for my computer and was no lag either years ago with Dom2.
It’s even less a possibility when you consider that battles will be turn-based. Computer lagging for 22 units attacking? Scary!
But you could say “Dom3 units are just a few sprites and here we have 3D”. Ok!
First I would say that I would be perfectly satisfied with some kind of false 3D as in AOW if that could help us have epicness in battles. Gameplay before graphics!
Second I am not the one claiming that the game can be played on any machine even low-end and that it will adapt by displaying less soldiers for a party i.e. If the dev team said it, it must be doable. If it’s not, excuse me but I have not finished AoWII campaign: if I want battles with 20 units on each side I just have to reach that CD on the shelf behind me.
[quote="Sethfc”] *Even if the max size was 100+ it'd still be much slower and it'd instant kill champions* because individual rolls would have more chances for criticals etc. it'd be unfair against single units unless we gave later level mass buffs to champions etc. so as you can see it complicates things immensely.
Champions are not designed to be unstoppable war machines. They have better HP, can be equipped with mighty armors and weapons (now to be found in quest but soon able to be forged) but they are neither dragon nor Sovereign.
Again a Dom3 analogy. Champions are powerful and can be made even more (think boots of trampling, pendant of luck, ethereal suit) but sending one alone against, say, 50 good infantries with morale buffed by a priest is sending them to death. It can work against barbarians, yes, but against a respectful army your champion can wreack havoc when supported by troops for the same reason I told above: troops are protecting his flanks, you can’t have 22 soldiers striking him at the same time!
Note that even sending some pretendant Cyclops or monster alone against a good army is a bad idea.
Sorry but if a game programmed by one guy during his free time can do it, it is not “immensely complicated” and can sure be done by the Stardock team working full time.