I made a company of elite hatchetmen...
The company had 300 Hp, 250 Atk, 110 Def.
Everyones talking about ways to increase HP... They already have two ways.
First increasing the training of a unit boosts HP, actually... That's ALL higher training does.
Secondly grouping units into squads or companies allows them to share HP as well as other stats.
Hence elite + company = tons of HP.
That is for units. Champions need a better way to increase THEIR HP. Perhaps making each point of con worth 3 HP instead of 1?
Start with 30 or so HP on a champion and get +6 extra HP when raising Con. As it is now, Con is such a faulty thing to increase when compared to other stats the only reason to add to it is to gimp your character.
I also wouldn't be against having flat damage reduction for every 10 points of Con. Every 10 Con = 1 point of flat Damage reduction. As it is con is a joke when compared to Str and Dex.
As for normal units getting tons of HP, that's just a lame idea. I don't care if my knights are drilled like spartans, they shouldn't have HP above 30 points. The relative weakness of a single unit is the whole reason for grouping them together in squads and companies in the first place.
Did you even add training or group them?
On an unrelated note...
I agree with everyone saying
Attack/Damage should be split
Defense/Armor should be split
Movement/Attack speed should be split.
Strength should influence Damage in melee and to a lesser degree attack rating.
Dexterity should influence Defense and to a lesser degree attack rating.
Constitution should influence Hit points and natural armor bonus.
Intelligence should influence spell power and damage.
Wisdom should influence spell hit chance and resistance, maybe also reduce spell costs based on a percentage of Wisdom. Wisdom of 20 = 20% Spell cost discount. Should cap at 50% though.
Essence should influence Mana cap and perhaps the chance for a "Spell Surge" or the equivalent of a critical hit with magic.
Charisma should influence Champion recruitment costs and grant a bonus to diplomatic capital.
Base HP should be 3 points per Constitution.
The main thing I hate about the current system is that certain stats just seem utterly worthless. Like they aren't worth bothering with.
My warrior just adds to Str and Dex and owns.
My mage just adds to Int and Ess and owns.
They really need to make the other stats more meaningful and worthwhile.