I like that cities can specialise on level up. Good move!
Two problems:
a ) I can't tell which city I'm looking at, as the dialogue box covers the city!
b ) Why is it so descriptively bland? Instead of 'Gold/research/spell production +20%' it should be
'Paridar becomes a city of...
1) Commerce (+20% gold production...)
2 ) Magic (+20% etc.)
3 ) Study
You could add this to the city description, maybe even give the city a subtext to its name. Immersion is important, and you're missing easy ways to do it!