Note: Will continue to update as I find new stuff
Technical-
- DX Invalid Call-caused game crash and forced system restart.
http://dl.dropbox.com/u/9159940/DX%20Error/debug.err
http://dl.dropbox.com/u/9159940/DX%20Error/DxDiag.txt
http://dl.dropbox.com/u/9159940/DX%20Error/Elemental0_90-2010-07-17T11-18-16-566.zip
- Game crashed when starting new game while a game was currently in session.
http://dl.dropbox.com/u/9159940/New%20Game%20Crash%20Error/debug.err
http://dl.dropbox.com/u/9159940/New%20Game%20Crash%20Error/Elemental0_90-2010-07-17T13-47-39-74.zip
- Game crash when establishing trade route with caravan. Reproduced twice. Including save game.
http://dl.dropbox.com/u/9159940/Caravan%20Crash/AutoSave.EleSav
http://dl.dropbox.com/u/9159940/Caravan%20Crash/debug.err
http://dl.dropbox.com/u/9159940/Caravan%20Crash/Elemental0_90-2010-07-18T00-12-45-93.zip
http://dl.dropbox.com/u/9159940/Caravan%20Crash/Elemental0_90-2010-07-18T01-06-34-912.zip
Ooops, might be the wrong crash files-if so none were generated.
- Crash after loading a save game. Selected city and nothing came up in the build tab-game promptly crashed
http://dl.dropbox.com/u/9159940/Strange%20Crash/debug.err
http://dl.dropbox.com/u/9159940/Strange%20Crash/Elemental0_90-2010-07-18T12-55-44-712.zip
Gameplay etc.
- During auto resolved fights, Sovereign will cast ice bolts, however no spells are available during tactical combat. (Sovereign is level one, with points spent in summoning, ice, and spider)
Note: I believe the problem is that spells do not go onto your quick cast bar until you have cast them once. You can not cast combat spells on the game map, and I cannot find anyway to open up your spell book (to cast anyway) from the GUI, and do not know of a hot key. Might not be a bug and just my own ignorance on casting spells in combat.
- When auto resolving fights, and your sovereign uses a spell (icebolt in my case) no animation is displayed.
- Recruited royalty NPC's are not properly giving cities increased prestiege, or it is not being reported in the GUI at least.
- Janusk failed to spawn after his text box came up during one new game. Reproducible x2
Note: This problem seems to be particularly bad when you build your 1st city before Janusk is spawned.
- After researching new adventure tech, many of the spawned locations do nothing when you reach the tiles (ruins, huts, etc, this problem was also in 3a)
- When Janusk does spawn, his info card displays whatever history/description of the NPC his stats are chosen from, and not his own.
- During tactical combat, if a character has <1 attack speed, it can not move or attack. This is common on low level characters given a two handed weapon, or NPC's spawned with a two handed sword. (kinda useless to recruit an npc that stands there like a carecrow
)
- When pressing hot keys in tactical combat (on accident or purposely) the key strokes seemed to get saved and all get processed when you come out of combat.
- Bandit camp double trouble bug. (Have to fight bandits twice)
GUI
- Missing text-Ancient temple does not say how much resource it produces in GUI when selected (bottom right info box)
- Text on some improvements are cut off in display on bottom right of screen during build selection.
- Defense rating is shown on GUI in whole integers. As such, when reading a book of defense, often it appears as if the book did nothing at all. (assuming the book gives a fractional change).
Graphical
- Building tiles missing on gold mines (human(mutts) race). Both during and after construction. You can see the gold mine, just no improvements on them.
- Completion bar on loading screen does not accurately represent % complete.