The game is stuck in the splash image at the beginning.
No dump log generated
Content of the debug.err:
DebugMessage: Version 0.90 last updated on: Fri Jul 16 00:04:51 2010
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 7/17/2010, 11:07:53
DirectX Version: DirectX 11
Machine Name: TURIN
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
Languages: Spanish (Regional Setting: Spanish)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: P35C-DS3R
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz (2 CPUs), ~3.6GHz
Physical Memory: 4094MB RAM
Page File: 1603MB used, 6488MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip Type: ATI display adapter (0x9460)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_9460&SUBSYS_05021002&REV_00
Display Memory: 2808 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Dell 2007WFP (Digital)
Monitor Max Resolution:
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
Driver Version: 8.17.0010.0029
Driver Date: 5/27/2010 19:02:04
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Altavoces (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_1458A002&REV_1001
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5943
Driver Date: 9/22/2009 15:04:44
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_1458A002&REV_1001
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5943
Driver Date: 9/22/2009 15:04:44
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: No files found matching mask C:\Program Files (x86)\Stardock Games\Elemental\Fonts\*.ttf
DebugMessage: Using 2 samples for multisampling.
DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
DebugMessage: HAL (hardware vertex processing)ATI Radeon HD 4800 Series
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: Timer Frequency is 0 35a523
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: No files found matching mask e:\Documentos\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask e:\Documentos\My Games\Elemental\Race\*.xml
DebugMessage: No files found matching mask e:\Documentos\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask e:\Documentos\My Games\Elemental\Units\*.xml
DebugMessage: No files found matching mask e:\Documentos\My Games\Elemental\RaceTypes\*.xml
DebugMessage: No files found matching mask e:\Documentos\My Games\Elemental\Effects\*.xml
DebugMessage: No files found matching mask e:\Documentos\My Games\Elemental\Quests\*.xml
DebugMessage: LoadCoreXMLData finished 3
Debug Message: WARNING: Elemental Sub Pack 'K_Soldier_AttackBlunt_Animations' was set to unrecognized animation type: 'AttackBlunt'
Debug Message: WARNING: Elemental Sub Pack 'K_Soldier_AttackKillBlunt_Animations' was set to unrecognized animation type: 'AttackKillBlunt'
Debug Message: WARNING: Elemental Sub Pack 'K_Soldier_Recover_Animations' was set to unrecognized animation type: 'Recover'
Debug Message: Campaign Def is overwriting an opponent at ID 1.
Debug Message: Campaign Def is overwriting an opponent's leader at ID 1.
Debug Message: Campaign Def is overwriting an opponent at ID 2.
Debug Message: Campaign Def is overwriting an opponent's leader at ID 2.
Debug Message: Campaign Def is overwriting an opponent at ID 3.
Debug Message: Campaign Def is overwriting an opponent's leader at ID 3.
Debug Message: Campaign Def is overwriting an opponent at ID 4.
Debug Message: Campaign Def is overwriting an opponent's leader at ID 4.
Debug Message: Campaign Def is overwriting an opponent at ID 5.
Debug Message: Campaign Def is overwriting an opponent's leader at ID 5.