Video Preview of Beta 3B

By on July 15, 2010 2:38:58 AM from JoeUser Forums JoeUser Forums

Frogboy

Join Date 03/2001
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Here’s a video preview of Beta 3B.

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July 15, 2010 2:45:29 AM from Elemental Forums Elemental Forums

Can't wait!

Wish my map scrolled that fast

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July 15, 2010 2:54:25 AM from Elemental Forums Elemental Forums

will it get out today?

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July 15, 2010 3:00:24 AM from Elemental Forums Elemental Forums

I can't wait to see how that affects gameplay.

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July 15, 2010 3:01:38 AM from Elemental Forums Elemental Forums

Very encouraging!

Please keep the type of aggression (be it military or magic or a mix) dependent on the resources you start around. It individualizes each game played. In the short term it may seem disappointing if you only want magic gameplay but can't have it each game. But long term, it would keep each game interesting and varied to the next, and overlay strategic choices the player would have to use to their advantage.

Will each goldmine, and like structure, benefit from the upgrades of only the nearest city or will all the cities upgrades affect universally? Such as, if I built a structure increasing gildar collected, will it affect the mine three cities over?

Looking forward to the update!

- Othello

p.s. Frogboy, you keep the same hours as a working musician such as myself, LATE!

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July 15, 2010 3:09:19 AM from Elemental Forums Elemental Forums

This looks very promising. Fighting over territories with influence is a great minigame within the game. Looking good!!

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July 15, 2010 3:31:47 AM from Elemental Forums Elemental Forums

yep this sounds much better

@frogboy why not make so i can build caravans to the improvements to connect them with a city, i could easily see which city has which improvement (just look at the roads) and perhaps they could even give a further bonus to the improvement.

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July 15, 2010 3:34:46 AM from Elemental Forums Elemental Forums

Definitely have Forts n Watchtowers Naough!!!

 

Turf Wars: Battle of the Outposts 

 

basically, sounds a LOT more interesting than ... City-centric warfare, City-spam, All-or-nothing warfare (tied to city warfare)

 

The way I see it, people could be fighting rather continuously over certain areas of turf rather than necessarily try to attack the city (a lot harder) to kill the other player.

Indeed, you could have armies that specifically rule the countryside ... basically what I mean is that you would need some kind of Seige weaponry or Wall-destroying magic to even THINK about attacking someone's Walled City, however you don't ever need to attack their walls to cripple them/ win the game.

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July 15, 2010 3:36:16 AM from Elemental Forums Elemental Forums

Wow, your up late!

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July 15, 2010 3:46:18 AM from Elemental Forums Elemental Forums

Looks cramped, but the the overall look is most impressive.

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July 15, 2010 3:50:50 AM from Elemental Forums Elemental Forums

All i can say is ... GOOD i really like this change

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July 15, 2010 3:52:04 AM from Elemental Forums Elemental Forums

looks great, I was sorta hoping to see tactical battles. Three cheers for beta 3B.

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July 15, 2010 4:11:47 AM from Elemental Forums Elemental Forums

Area of influence / improvement building changes are great to see!

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July 15, 2010 4:17:12 AM from Elemental Forums Elemental Forums

Quoting crazedrobot01,
looks great, I was sorta hoping to see tactical battles. Three cheers for beta 3B.

I think we were promised a vid exclusively on TB's.

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July 15, 2010 4:32:15 AM from Elemental Forums Elemental Forums

Being able to build on improvements not next to cities again is a happy site, certainly removes the need to city spam just to make sure you get every map improvement you want.

when you say monster sizing though, do you mean that the monsters will be better scaled based on their strength?

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July 15, 2010 4:37:44 AM from Elemental Forums Elemental Forums

Yay! Resource overhaul! Great stuff!

 

But, are you sure that was a long game? I mean it's turn 113 you have 2SP and 2RP going and there are some kick-ass monsters out there and half the map is occupied... I sense the "miraculous wand of sly developer" at work here...

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July 15, 2010 4:49:04 AM from Elemental Forums Elemental Forums

this is looking great. I can't wait for this to come out. Two questions if I may

 

have the graphics in the video been finalised, or are they just showing placeholder graphics?

how is the august realease date looking?

keep up the good work.

 

 

 

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July 15, 2010 4:59:59 AM from Elemental Forums Elemental Forums

Can't wait to give it a try.

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July 15, 2010 5:02:06 AM from Elemental Forums Elemental Forums

I like the change of specializing citys with buildings that multiply or ''use'' the available special recources. It will give us another use for the early buildings, and it will stop us (to a certain extent) from spamming citys.

Good luck with stomping out the last bugs and keep up the good work.

Jasper  

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July 15, 2010 5:14:12 AM from Elemental Forums Elemental Forums

Brad, check out the tile at 3:52. It really looks kind of "artificially there." It would be nice if you guys could figure out a way to make that discolored ground spread naturally to nearby tiles without looking like an obvious square patch. Unless it's paved ground, in which case it shouldn't be slanted strangely like that in the first place. 

 

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July 15, 2010 5:25:31 AM from Elemental Forums Elemental Forums

[Bug][Graphics][3B] Lol those hills that stretch the city look bad.

That spider looked more dangerous than he was. 4 atk? He is as large as a city ffs.

Is food and population handled in the same way?

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July 15, 2010 5:31:24 AM from Stardock Forums Stardock Forums

seems the bugs grow like wild fire....

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July 15, 2010 5:40:39 AM from Elemental Forums Elemental Forums

didnt see this change coming. Glad someone thought of it. I like the idea alot.

 

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July 15, 2010 6:01:06 AM from Elemental Forums Elemental Forums

The city-building sounds Much improved! Now sounds like we have the desired city specialisation/freedom/etc we've been needing to increae the fun so long .

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July 15, 2010 6:02:16 AM from Elemental Forums Elemental Forums

fantastic idea. That's really cool, certainly helps to differentiate from city spam games.

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July 15, 2010 6:06:40 AM from Elemental Forums Elemental Forums

I still think adding Forts, Keeps and Watchtowers would help flesh out border controls.

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