I'd like to see the events each get a priority. Right now in some cases windows are popping all over the place during a turn.
Let me try to explain. At the beginning of the next turn I will have two units capturing some items, one unit going to get a quest at an Inn and my research will get me something new.
So as the turn begins my research window pops stating to pick up a new item or set a new goal. I go to pick something when another window opens this time for a quest, so I pick that up and now I'm back to the research screen where another window pops stating I got 100 guildar. Again, another window pops this time stating I've found some materials and then finally I can pick a new goal for research.
Let each item come one at a time and you finish before the next one pops. So in the example above, let me pick my research item, then it moves the screen to the unit that actually receives the quest, or goodie hut, then it moves to the next and so on.
Hope I explained that well enough to understand.