I tried searching for this, but didnt see any recent posts about it, so thought it was time to talk a bit about flavor for magic items.
This is a game that should ooze character and atmosphere due to its spiritual predecessor, and one area where I think its kinda lacking right now, is the magic items. I would love it if we had some unique items for our heroes, with flavor text for instance, kinda like we already have for heroes. I imagine re-using the code for how heroes are represented could work well for some of the more powerfull magic items. This might also be used in generating quests and dungeon exploring, in that certain items came only from certain quests, and the description of the magic item reflects this.
An example:
Florents Blade - This blade was worn by the ancient hero Florent in his final days.
While the magic item may STILL be a sword of +2 damage, it suddenly has a purpose and place in history. Not that we know much about it, but its still something that makes a magic sword just a bit more interesting than just a sword of +2 you need to be able to kill the ogre with 46 in combat rating.