So, I was wondering, whilst playing, what's missing from the game? What could be done better?
Then I realised. There're no "neutral" powers, free to be conquered or to take over little bits of the game world.
What's needed is a barbarian faction that just builds little cities in all the non-player parts of the map. They should be pretty freely conquerable, and spread slowly over the map. They shouldn't be able to completely fight against players, but they should be enough to slow the player's advance down over non-watched parts of the map.
Also, I'd suggest that creature's lairs start spitting out other creatures which head out to other places and, after a certain amount of time, put down lairs of their own which they guard. It'd allow a semi-constant source of experience for adventurers, simulate uncivilized / undefended lands slowly becoming more barbaric and, again, slow down the currently ridiculously easy advance onto supposedly dangerous territory.
It should be DIFFICULT to tame the land (except for your first city), not laughably piss easy.
Any comments?