I should preface this by saying this isnt' a gripe, I'm honestly asking this question.
In Beta 2, city building was seen as too much of a chore, and having to build too many houses and gardens.
In Beta 2A, housing values and food requirements were revamped, and only one type of each building was allowed in each city.
In both Betas now, my cities didn't have anything that made them unique from one another. One may have had a food resource, the other a mine, but by and large, they were very similar in both betas. In 2A, the specialty library (+10 research, Hobson's Library?) was in one city, but there wasn't any reason it couldn't have been in another.
My point is this: my cities are indistinguishable throughout this beta; is this our intent now? I know that we were thinking for a while that we wanted cities to be unique, but have we gotten away from that? It's got to be incredibly difficult to give rise to unique cities, and then balancing them out so you can have fun. Have we made the determination that city uniqueness just isn't fun in this context?
Before you light up the flamethrowers, may I discreetly point out my first sentence.
Winni