Wonderful idea there, make a cattle farm. Provides food and reduces the materials cost for leather items built at the city...
Thanks. Yes that is the idea those certain resources (iron mines, horses, cattle farms, etc.) should just reduce the costs of things, and provide huge bonuses to your city for having them. The way it is now feels like a half-assed RTS resource game.
MoM was elegant in that it didn't require you to have an iron mine to build units beyond spear or bow. The iron mine gave a 10% bonus to production which could be huge depending on the location and the size of your city. Elemental should not care about common resources so much except in these special cases where they provide a large bonus to the city it is placed next too (reduce unit costs, faster build times, maybe a few better items [for instance the inclusion of an iron mine in a city could yield a better sword that your heroes can buy than a city that doesn't have one], etc.)
Hey, I'm all for the invading spear-wielding army, but let's talk about the IRON ROD that doesn't require iron to build. Also, what are your materials made out of anyway?
Meh, I'm not as it just speaks of some kind of RTS rush which is lame. You should build spearman because a balanced army that gives appropriate bonuses for combined arms and that spears are good against other kinds of units.
Yeah there that too. If you are keeping track of one type of common resource then you should be keeping track of other ones such as the aforementioned leather. What about lumber? Why isn't it required to stockpile to build wooden weapons aside from say the most simplest of clubs?
I feel that an iron deposit should be a major advantage, but let's be honest and say that you can get metal out of lots of things. Rocks, bogs, dirt, broccoli, spinach and in a world with magic in it, probably by conjuring a small amount of it out of thin air. So yes, use your army of spear-wielder to slow them down for the thunderstorm because it's cooler than building a small force of guys with claymores to chop them in two. But let us have a little bit of iron because it makes sense.
I agree, iron deposits and other special but common resource tiles should be there because they represent a huge deposit that offers a significant bonus to the city [and through that your kingdom] and not because it is just arbitrarily required.