The world isn't completely free of powerful monsters. Rather, the world is free of powerful monsters right outside your starting base.
I have no problem with strong monsters at game start, but they should not be wandering.
Those should more be appetizers to areas I should visit later again.
What was going that direction was the troll pass.
=> So place a monster lair and put a champion on it. Then I can expect some nice reward when I kill him and in the meantime the layer can spawn stronger and stronger monsters...
Just the wandering chef at the start can be really annoying if it blocks completely the only way for your expansion.