Currently Pioneer outposts provide half the resources a town tile of that type would. I think given the cost and vulnerability of Pioneering, that the Outpost should give equal or more.
Let me explain a little background. In games like Civ4 having access to one tile's resources gives you empire-wide access to the resource. In Elemental the closest thing to this would be Shards, of course Outposts only give a half shard. Similarly, gold enhancing tiles are unattractive to Outpost because the sunk cost of a Pioneer and the Outpost would make it a rare tile indeed that would not be better served being part of a city somehow. In all these situations, the resources put towards building an Outpost would be better served going towards either a city in the area of the target tile, or towards alternative methods of acquiring the needed resource.
Beyond simple "fairness" issues, current balance puts cities far ahead of Outposts, even as far as single resource gatherers in the middle of nowhere. You can easily build a city, plop down a hut, level city to two, build whatever harvesting building you needed, and then make the city produce Merchants or Gardens or what have you. After a high initial investment, the city pays dividends that the Outpost - which is also quite expensive (not to mention risky) to invest in - cannot approach.
Correct me if I'm wrong, but at the moment the only real helpful (cost-efficient) Outpost is on a Food producing tile, in that Food immediately adds to your food pool as opposed to a gold mine or lumber mill which produce a stream of resources over many turns. An immediate return on investment. Perhaps Pioneers would be too good at being a kingdom's main food source, but any kingdom relying on Outpost food would be absolutely crippled by any sort of pillaging or sieges. I think the game would be better off with a fewer number of quality, interesting cities, which useful Outposts would provide. It would also serve to give players the choice: Be a Kingdom focused on quality, protected towns or be a Kingdom focused on efficient use of resources which lie beyond the safety of city walls.
As of current balance (major changes could easily render this entire post obsolete), either Outposts should produce full output or Pioneers should have a significant price reduction.