Hmm... I've been thinking about this the last few minutes since I posted and I'm liking it more and more.
Weather should have other effects as well, to make you decision to use those spells a bigger deal. You call up a hurricane to negate your enemies archery advantage, but hurricanes (being massive wind and rain storms) have a chance to damage buildings and terrain improvements. If you throw up a hurricane to help yourself in battle, you may end up destroying some of your local infrastructure (unless you are invading, then that's a good thing).
Say you lose a big battle at the mountain pass fort you had guarding the route into the heart of your territory. Your reinforcements are still being built and the enemy army has free access to rape and pillage their way around your territory or can make a beeline for the soft interior of your country. You throw up a blizzard, which reduces movement speed and has some other effects (reduces morale/combat stats, small chance of killing off soldiers from freezing to death). The blizzard buys you time to get your reinforcements in play. Unfortunately, your blizzard also kills off some of your citizens, destroys some improvements, and halts caravan travel in the area for the duration (because that's what blizzards to do medieval societies).
You could even tie the strength of the storm partially to how close it is to the caster's seat of power. Since I am the one that literally brought my land back to life I am more in tune with local nature and weather and so my weather spells are more powerful within my territory.