Quoting SavageBananaMan34,
^^ speaking of that tile frogboy, when I was playing it wasn't immediately apparent to me that that was a goodie hut. Obviously I see it now, but initially I just assumed it was a fat lizard moping around its lair that I could kill for experience. Is it a good rule of thumb that every monster with its own "tile" is a guarded goodie hut? Because there are things like those swamp monsters, sand golems, and trolls that roam around and don't award you anything when killed.
Yeah, I think this issue can be generalised to say that the fact that you can't see/select/distinguish any given tile feature if there's a unit on top of it is a problem. This is annoying if you want to see the description of the thing that it's guarding. Similarly, if two units of different factions somehow end up on the same tile, it can be an enormous pain to select one of them.
Hmm, I was going to expand on this further, but come to think about it, the issues are probably distinct enough to warrant a new thread.