In addition to the previously reported issue that cliffs in cloth map view appear as if they ought to be walkable, forests now appear to have non-obvious boundaries in both cloth map view, and when zoomed in.
Examples:
In this screenshot, the square 1W of that party of adventurers (2W of my sovereign) barely has a few scraggly bits in it, but apparently it's a full blown forest. By comparison, the square 2N of my sovereign only just barely has less trees, but that square is not a forest. This kind of ambiguity is incredibly common.

On the other hand, this example on the cloth map shows a forest square that isn't a forest square. I was most perplexed when I tried to build a city on the square 1W of my sovereign, only to be told that I can only build on empty squares. The cursor is currently hovered over the square in question in this screenshot, so you can see from the terrain thingummy box at the top right that the game considers this square to be forest. When zoomed in, the square appears to be one of those entirely ambiguous might-be-forest-might-not-be examples as described above.

Suggested fix: Terrain boundaries must always be entirely distinct. Cliffs on the cloth map should be displayed on the centre of the tile (assuming it's intended that they're non-walkable) rather that right on the very edge. Or, hell, if you do want the cliffs to be on the edge of the tile, make it so that they're on the inner edge rather than the outer edge, so that it's obvious you can't walk there. Similarly, forests should cover at the very least more than half the tile, and preferably the entire tile. This holds true for both icons on the cloth map, and proper models on the zoomed in map.