Waypoint and Movement System
Overall waypoint and movement system is clunky and unresponsive.
When I select my unit and click a destination on the map... sometimes when I hit end of turn the unit will not move but any surrounding NPC units will move.
But after that initial loss of a turn the unit will travel each turn until arriving at the waypoint.
Then if I give a new way point and hit end turn - the unit will not move until I hit end turn again. I have to hit end turn 2x before a unit will begin to move. Maybe I don't understand the movement system.
Default scroll speed is set way too low.
Waypointing does not seem to be as responsive as it needs to be. Sometimes it takes more than one click on the ground to get the waypoint placed. Then coupled with units not moving after hitting end of turn makes the game feel sluggish.
If you have your build window open and decide to scroll with the mouse you get rubber banding around the map. You must have the build window closed.
Questing
Too many escort quests. Hopefully this is just a place holder to the real quests - cause as it is now it is not fun.
One quest had me go to a dragon fountain and upon arrival a window popped up of what looks like an arch graphic but is empty in the middle. is there supposed to be a picture there?
Quest text window is squished at the bottom of the screen and sometimes cuts long strings of text off.
Graphics
Laggy and glitchy still when it comes to scrolling or when your town updates buildings. Keep wanting to zoom in and look closer to my avatar but he just shrinks, and shrinks, and shrinks, lol.
Champions/NPCS - EDIT learned that champions are more dynamic than this
Lots of champions running around. I wonder what the point of them are? I understand they give bonuses but it seems excessive. Shouldn't they be rarer? Or harder to achieve? It only costs gold to get a champion on your side. Why not earn their trust? And what are they doing running around? Should they be doing something? Some npcs are just a plain ordinary scout. What is his point. Who does he work for? Potentially me I assume. Wanting more back story here.
Maybe you earn champions by completing quests? EDIT learned that they will be...
First game right clicked near an NPC merchant and killed him. I wanted to recruit. Example of the waypoint detecting is clunky.
Sound Effects/Music
Hopefully we will see more sound effects. As it is now there are practically none in the game. None for leveling up, being attacked etc.
UI
Sometimes when you have the build unit window open you want to quickly go to the buildings tab but you have to click done for it to be available. Overall the UI seems excessively "Clicky" - it needs further streamlining.
Need better tool tips. Example Barracks....This tech let's you build barracks. umm really? I find myself building structures but I have no real clear idea what they do or what I should be building. I feel like I have no direction understanding of what buildings I must be making. To me it feels like building spam. Ok each turn I go the city and see what I can build then I build it. I keep doing this until I run out of money. I have no plan or strategy involved with this.
Item Shop
Can't seem to easily sell in an item shop which at the moment units' inventories seem small. All units should be able to sell and buy quickly and easily from the item shop.