Elemental: Beta 2 Info

By on June 9, 2010 3:33:25 PM from JoeUser Forums JoeUser Forums

Frogboy

Join Date 03/2001
+1478

Greetings! 

We’re doing some final testing on Beta 2 and expect (but we’re not promising) to release it this week.

This article will walk you through the beta and help you understand what is and isn’t in the game and what kinds of feedback we’re looking for.

If you’re in the beta or joining the beta program, please become very familiar with the reporting guidelines.

General Objectives

  1. Compatibility Testing.  Does it work on your PC?  If not, why not?
  2. Feature Feedback.
  3. Balance Feedback.
  4. Stability Feedback. 

Major Features that are NOT in this beta:

  1. Tactical Battles are NOT in. Beta 3 is dedicated to that.
  2. The Workshop is NOT in. Beta 4 is dedicated to that.
  3. The Campaign is NOT in. That won’t be unveiled until the game ships.

Game Elements Disabled for this beta

  1. The Imperial Factions are not enabled
  2. Non-Canon custom races are not enabled (Elves, Dwarves, Halflings, Goblins, Drengin,  Drath, etc.)
  3. The map is hard-coded
  4. Diplomatic Victory disabled
  5. Master Quest victory disabled
  6. Spell of Making disabled
  7. Diplomacy is Disabled
  8. Custom Multiplayer Games are disabled

Game Play Notes:

1. Most of the Magic, Adventure, and Diplomacy techs have not been checked into the public build.

image

 

 

Gameplay feedback we’re looking for:

1. The HUD

image

We plan to have a HUD option where users can play the game with a head’s up display (HUD) that provides additional on screen details. We’d like to have it configurable (more than just HUD enabled or disabled).

2. General Balance

image

Make sure you play the game a few times first before deciding on what the game “needs”. But we are looking for your feedback on everything from balance to pacing.

3. Multiplayer

The multiplayer part of the game is pretty primitive. Our main interest in this build is to make sure you are able to connect with each other. This was something in Demigod that we felt didn’t get enough attention during the beta that we want to make sure is very solid.  Playing against the AI is also a good test in multiplayer because you have to connect to an AI on one of our servers. 

image

So sum up multiplayer: Our interest is whether you can connect. Once you’re in the game, it’ll be pretty crummy for now.  Once we are satisfied with connectivity, we’ll enable and clean up the actual in game-multiplayer experience.

4. The Empire & Event Trees

What would make the game easier to play and easier to manage?

5. Performance, Stability, Bugs

‘nuff said except absolutely be specific on your hardware.

What we’re not looking for

  • Ideas that would significant alter the scope of the game
  • Suggestions that would involve significant changes to core game play

Other Notes

As anyone who has ever worked on a large commercial software project can tell you, particularly a game, changing interface and usability (game play, balance) is not the long part. 

To use an analogy, it would be like first having to write Adobe Photoshop in order to create a really cool image on it. Most of the effort/expense was put on making the program first. Tweaking and enhancing the image is certainly crucial to determining whether the final image is a good one or not but relatively speaking, it isn’t time consuming compared to making the underlying “engine”.

In the case of Elemental, half the effort is making the engine. Nearly another half is making the assets (graphics, models, etc.). And the tiny piece left are the game specific elements.  It’s a huge undertaking and we are so very glad to have you guys as part of it. Hence, when making suggestions and requesting changes, things that require changes to the engine or creation of new assets are much tougher than things that involve changing game play, variables, etc.

Hope that helps.

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June 9, 2010 3:46:09 PM from Elemental Forums Elemental Forums

I cannot wait to try it out!  

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June 9, 2010 3:52:34 PM from Elemental Forums Elemental Forums

Very very excited to be involved. Looking forward to giving constructive feedback!

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June 9, 2010 3:52:40 PM from Elemental Forums Elemental Forums

*Prays for beta 2 to be released this week*

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June 9, 2010 3:52:43 PM from Elemental Forums Elemental Forums

Sweet!

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June 9, 2010 3:52:44 PM from Elemental Forums Elemental Forums

on the multiplayer side of things in the beta will i be able to choose who i play against?  i have a friend who preordered the game recently and i was hoping to play with him.  is it possible for me to invite him to a game or have him connect to me?  also will we be able to add ai's and whatnot?  such as me and him against a few AI's?

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June 9, 2010 3:54:54 PM from Elemental Forums Elemental Forums

wOOt bring it on!

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June 9, 2010 3:56:06 PM from Elemental Forums Elemental Forums

looking very foward to being able to play the game
cheers for the update:)

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June 9, 2010 3:57:12 PM from Elemental Forums Elemental Forums

I'm not sure I understood "Non-Canon custom races are not enabled (Elves, Dwarves, Halflings, Goblins, Drengin,  Drath, etc.)".  Are you saying the only custom races are based off of normal Humans or that the listed races are disabled or that custom races in general are disabled?

Later,
LAR 

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June 9, 2010 4:00:19 PM from Elemental Forums Elemental Forums

I'm very excited to be able to help develop what is bound to be an awesome game! Can't wait.

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June 9, 2010 4:02:15 PM from Elemental Forums Elemental Forums

Looking forward to giving some useful feedback, I won't be however complaining about how OP every thing is.

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June 9, 2010 4:02:35 PM from Elemental Forums Elemental Forums

Silly question but... How many Mb is the update on? I'm on a crappy connection atm...

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June 9, 2010 4:17:21 PM from Elemental Forums Elemental Forums

I seriously hope it's this week, it's already been delayed a week already!

I can't wait to get my hands on Beta 2!

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June 9, 2010 4:20:44 PM from Elemental Forums Elemental Forums

I really can't wait to try this, I've been following but didn't until recently know the beta was gonna be opened for preorders.  This game looks so incredible.

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June 9, 2010 4:20:46 PM from Elemental Forums Elemental Forums

Quoting ,
Non-Canon custom races are not enabled (Elves, Dwarves, Halflings, Goblins, Drengin,  Drath, etc.)

Nice that these races will be in the game 

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June 9, 2010 4:31:27 PM from Elemental Forums Elemental Forums

I'm not sure I understood "Non-Canon custom races are not enabled (Elves, Dwarves, Halflings, Goblins, Drengin, Drath, etc.)". Are you saying the only custom races are based off of normal Humans or that the listed races are disabled or that custom races in general are disabled?

I guess that it just means that only custom races created through the game are allowed. No XML modding

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June 9, 2010 4:35:43 PM from Elemental Forums Elemental Forums

I don't quite understand the difference here. The map is hardcoded, AND the campaign is disabled. Does that mean that there is one map, and it is not a campaign map?

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June 9, 2010 4:40:40 PM from Elemental Forums Elemental Forums

The map is hardcoded, AND the campaign is disabled. Does that mean that there is one map, and it is not a campaign map?

It means that only the sandbox/skimirsh mode is available. And the map will be always the same.

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June 9, 2010 4:45:33 PM from Elemental Forums Elemental Forums

Quoting ,

Gameplay feedback we’re looking for:

2. General Balance



Make sure you play the game a few times first before deciding on what the game “needs”. But we are looking for your feedback on everything from balance to pacing.


What we’re not looking for

Ideas that would significant alter the scope of the game
Suggestions that would involve significant changes to core game play

That all sounds Great, Frogboy. I can't wait to try it all out. One thing though, those two comments kinda clash don't they? Wouldn't "Game Balance" also "Significantly Alter the Scope of the Game" ?

Though I do understand that when it comes to "balance" you'll only need to tweak some numbers, not make a new system. So maybe that's what you meant.

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June 9, 2010 4:49:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I dont think balance could ever alter the scope of the game.

Scope would be how the economey works, how quests work, magic etc. As you said balance is how much resoruces a veridium long sword takes to make.

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June 9, 2010 4:51:15 PM from Elemental Forums Elemental Forums

Thanks Brad for the guidelines you wish (helps me at least). I can't wait to see for myself what my imagination has been going crazy over (do not worry I know it is beta; I can see past the surface if the game engine is capable "off"... doing such and such.... then once the game is final it will be a master game indeed. Can't wait Can't wait *wonder if I should request for a vacation from work soon hmmm....*

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June 9, 2010 5:08:17 PM from Elemental Forums Elemental Forums

Does that mean that you guys want the stuff that is hard to do done now, or not done period?

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June 9, 2010 5:16:24 PM from Elemental Forums Elemental Forums

I have been quietly following Elemental since before it was Not-MoM. I'm not a big poster. Most of what needs to be said gets said ad nauseam without any need for input from me. However, I am going to wear out my Impulse icon if you don't release Beta 2 soon. So please, save an Icon. Release it already.

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June 9, 2010 5:24:32 PM from Elemental Forums Elemental Forums

Very excited about this. I can't wait to participate in the Beta!

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June 9, 2010 5:25:30 PM from Elemental Forums Elemental Forums

Good stuffs =D by this week you mean tommorow? or weekend? since technically the week ends with sunday x3

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June 9, 2010 5:28:17 PM from Elemental Forums Elemental Forums

Quoting Aractain,
I don't think balance could ever alter the scope of the game.

Scope would be how the economy works, how quests work, magic etc. As you said balance is how much resources a veridium long sword takes to make.

This is true, but, some cases of units being extremely over-powered, or monsters, etc etc, could in my opinion "alter the course of a game". Perhaps not the scope of the Entire game as a whole, but for that particular game/match , yes.

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