This was an idea that I posted in another thread but on further reflection i like it and think that it goes beyond the Original Posts scope
Or here, this is an even more radical idea. WE all know that so far it seems that EWOM has alot of redundant building in place.
Why not change each tech tree to having it's own specific set of research buildings...
Examples
Baracks and Armories do what they do but also produce Warfare RP's
Town Halls produce prestige and produce Civics RP's
Inns and Taverns produce Adventuring RP's
Towers of Sorcery produce Magic RP
And mabey Schools and Consulates Produce Diplomacy RP
And to help at the start each town produces 1 RP for every category or you could even say 1 per level per turn
That way you still have control over what you want as your main focus by building more of those types of buildings. But you can still advance in all categories in a more even fashion. It increases the number of useful and distinct building in the game (more options never bad) and if you limit the research to the base structure plus say 2 upgrades it shouldn't become to overwhelming.
The Drawback here would be 5 different research typoes and associated bars. One could say more micromanagement though I would disagree there. and as for the K.I.S.S. aurgument, dammit this is a PC title and a TBS Wargame. We want some more complicated mechanics to gives us a deeper experience.