I am of the belief that Forest tiles should be able to be used to build both Tech based buildings - Lumber Mill (currently allowed) and City based infrastructure - All (currently not allowed).
Given that, if the Pioneers were to get permission to engage/build on Forest tiles (yaa!), perhaps a smaller Logging Camp version with Bonus (2) vs the full Lumber Mill with bonus (4), it seems only prudent to also allow Pioneers to capture the other "City" bound, via the 4 tile radius rule," resources.
Scenic Views, Gold Deposits, Wild Herds and Wild Flowers come to mind. They are all currently Tech based.
Given that the switch to a Global Resource model certainly helps unencumber our Cities from being tied down to certain critical Resources (Food), then a total break should only add to that freedom of placement choice unless to difficult to implemented (unlikely).
The net result, imho, is that if a player really wants to make sure that a marauding enemy force doesn't easily take away a particular, and as yet properly guarded remote Resource, they have to make a conscience, and often tough decision, to place a City on that/those resources to assure its protection but, ultimately, may actually make the City itself, more difficult to Defend down the road.