| Category |         Description |      
             |   |           |      
             | Animation |         Oak's shield effect is not visible on Oculus. |      
             | Animation |         Oculus sometimes gets stuck in looping damage animation when at low HP. |      
             | Animation |         Oculus's autoattack animations do not loop/transition smoothly. |      
             | Animation |         Oculus's Ball Lightnings attack animation sometimes sticks with permanent bolt from minion to target. |      
             | Animation |         Oculus's Chain Lightning effect sticks until his or target's death if target teleports during cast. |      
             | Animation |         Oculus's Lightning Blast visual effect appears on the ally who inflicts it, rather than the affected target. |      
             | Animation |         Queen of Thorns root attack animation sticks through bottom of map. |      
             | Audio |         Sedna's low quality Silence effect cause game sound to mute. |      
             | Map |         Minion pathing issues on Prison map. |      
             | Map |         Towers do not appear on Forces of Darkness side until War Rank 4. |      
             | Mechanics |         Ability commands do not properly override current command queue. (#8) |      
             | Mechanics |         Demon Assassin stops and stands after using Warp Strike (similar issues reported with Rook in eSupport). |      
             | Mechanics |         Rook won't Auto-attack after using an ability unless he moves first. |      
             | Mechanics |         Dropping HP/MP buff items reduces current HP/MP by buff amount, regardless of current amount. |      
             | Mechanics |         Erebus can commit suicide by own Poison Blood potion, earning kill bounty (exploit/unintended?). |      
             | Mechanics |         Erebus's Mist ability sometimes fails to deactivate upon exhausting all MP. |      
             | Mechanics |         Heart of Life/Wings of Seraphim effect stops when player receives healing (negative damage). |      
             | Mechanics |         Minion HP buff items only increase max, not initial HP on spawn. |      
             | Mechanics |         Oculus cannot auto-attack units directly under himself. |      
             | Mechanics |         Oculus sometimes becomes unresponsive after using Blast Off. |      
             | Mechanics |         Oculus's Ball Lightnings can spawn in non-traversable map areas. |      
             | Mechanics |         Oculus's Ball Lightnings do not benefit from minion HP buff items. |      
             | Mechanics |         Oculus's Brain Storm has no visual effect without Mental Agility, does not remove debuffs as per tooltip. |      
             | Mechanics |         Oculus's Electrocution does not stop regeneration as per tooltip. |      
             | Mechanics |         Player Queen of Thorns changes targets without user input while auto-attacking. |      
             | Mechanics |         Players can loot kill-drop potions from long range under certain circumstances. (#21) |      
             | Mechanics |         Sedna's Silence debuff never expires under certain circumstances. |      
             | Mechanics |         Shamblers stop short of max attack range when ordered to attack structures. |      
             | Mechanics |         Sludge Slinger fails without feedback if player is not both in range and facing target. |      
             | Mechanics |         Torchbearer's Fireball stops short of target and moves very slowly under certain circumstances. |      
             | Mechanics |         Unclean Beast Plague debuff prevents Post Mortem effect on kills. |      
             | Mechanics |         Using items or abilities while moving causes demigod to stop and begin auto-attacking nearby units. |      
             | Other |         Achievements which span multiple matches do not record progress correctly. |      
             | Other |         Desync or match end midway through replay (did not occur in actual match). |      
             | Other |         Game results include players who joined and left prior to game start. |      
             | Other |         In-game elapsed time does not match grace period for no stats reporting. |      
             | Other |         Oculus moves very slowly when selected with Ball Lightnings. |      
             | Other |         Ping times spike randomly for some users. |      
             | Other |         Ventrilo may cause crashing during load screen. |      
             | Other |         "Unable to create Direct3D", solved by manually changing resolution in the game.prefs (or just deleting it) |      
             | UI |         Demigod selection list in single tournament and achievements screens have no scrollbars. |      
             | UI |         Health bar scaling varies with zoom level. |      
             | UI |         Join/Part messages in lobby use host's localization rather than local user's. |      
             | UI |         Minion summoning buttons vanish/break under certain circumstances when selling Monk idols. |      
             | UI |         Replay interface does not update correctly on watched player death/changing watched player. |      
             | UI |         Rollover Data Error on tooltip of flags while being captured by enemy team in fog of war. |      
             | UI |         War Score display at citadel shows average of both sides, rather than owner's own score. |      
             | UI |         Weapon stats do not update when modal demigods change forms. (#22) |      
             | UI |         Mouse cursor sticking, may be related to DPI settings. (unconfirmed) |