Rough sketch of the races of Men

By on April 8, 2010 12:56:32 AM from JoeUser Forums JoeUser Forums

Draginol

Join Date 03/2001
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This likely won’t make the final cut into the game because it’s too much for new users. But for those of you interested in the lore of Elemental and how races, factions, and allegiances work under the covers:

image

In beta 1Z and beyond there will only be three included races: Men, Trogs and Urxen.

But for those of you in the current beta, we have it sub-divided out much further.

The race of men long ago were split into two parts – west and east.

The west fought the Titans and lived on the fringes of civilization due constant wars with the much more powerful Titans and their allies. The east served the Titans until Amarian (the Emperor) rose up with the might of his empire in the east and allied himself with the Elas’nir in the final battle. After the cataclysm, the remnants of his empire fled to the west to escape from the wrath of the Fallen and the Krax (men who remained loyal to the Titans).

Amarian’s people aren’t a race per se, they’re really just a collection of people from the east and hence aren’t particularly distinct.

On the east, there are two distinct races.  The Mancers and the Ironeers.   The Mancers are by far the most common with Altar, Capitar and Tarth (once part of Capitar) of that race. In later days, Altar becomes a predominantly Amarian but that story is for a different day.

But like I said, in the actual game, we are going to treat races as species and have just men, Trogs (Fallen), and Urxen (Fallen).

There are other races in the game (Dragons, Trolls, Sions, Darklings, etc.) but they aren’t social or numerous enough to make a playable race.

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April 8, 2010 11:44:14 AM from Elemental Forums Elemental Forums

Ya I say keep em too! Diversity is good! Its not confusing. Heck I would like to explore around the world and find information on the backrounds of these races. That would be cool! (Look at Dragon Age its got lots of tid bits laying around.)

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April 8, 2010 12:06:46 PM from Elemental Forums Elemental Forums

From a thematic perspective, I like what they're doing with races. There's no good reason people would be highly united 100 years after a civilization-destroying event, and a lot of reasons why they wouldn't be. With only 10 factions, there should be fairly limited racial selection. I also like that they've avoided elves and dwarves and the typical fantasy races. There's a whole host of preconceived notions that goes with these races that tend to reduce them to charicatures and/or joke material in most computer games. Elemental is trying to tell their own, serious, story and I appreciate that.

From a gameplay perspective, there's no real need for additional races other than visual distinction. Players already get bonuses/gampelay differences from: A) the side they choose (Empire v. Fallen) - affects style of building, what type of land is considered fertile, and whether you have life or death magic, the faction they choose, C) the soverign they choose. Not only would racial bonuses add another level of complexity to an already fairly complicated system, but the faction bonuses already cover the same ground. A faction is always of the same race, so there's no functional difference between faction and racial bonuses.  Also, given that they are aiming to make it so that anyone can intermarry and children take on the characteristics of their parents, there's some good reasons to limit the number of races - especially when trading children in arranged marriages is going to be a fundamental aspect of diplomacy. I'll pass on the dwarf-elf and gnome-elf hybrids, thank you very much. Interbreeding with the Fallen is going to be scary enough without the "good guys" getting in on it also.

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April 8, 2010 12:19:43 PM from Elemental Forums Elemental Forums

I'd like to see the other races returned also, but I am willing to wait for an expansion in that regard.

 

 

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April 8, 2010 1:14:22 PM from Elemental Forums Elemental Forums

This is the tree for men. Not The Fallen.

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April 8, 2010 1:24:48 PM from Elemental Forums Elemental Forums

In other words, there will be another Tree for the Fallen, perhaps one for each fallen race.  A whole forest.

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April 8, 2010 2:50:48 PM from Elemental Forums Elemental Forums

If a Fallen falls in the forest. . .does it corrupt the bunnies?

 

Good to see some more lore. It's been flowing fast and furious lately, which is great stuff.

 

(Still going to be playing Fallen though. )

 

Edits: Um. . .replaced 'hears' with 'falls'. Dubya tee eff, brain?

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April 8, 2010 2:52:33 PM from Elemental Forums Elemental Forums

Quoting Frogboy,
This is the tree for men. Not The Fallen.

Frogboy- We are complaining about criticizing the following statements:

 

In beta 1Z and beyond there will only be three included races: Men, Trogs and Urxen.

But like I said, in the actual game, we are going to treat races as species and have just men, Trogs (Fallen), and Urxen (Fallen).

 

Unless there is a Trog and an Urxen Kingdom (which this tree and the second quote above do not indicate), that would seem to indicate that Fallen only have those 3 races, unless he mis-stated that quote or something changes.

 

Personally I'd like to see at least ONE non-human Kingdom, and at least 4 unique races in the fallen (for a total of 5 non-human races), but it appears that we will have to rely on modding for this (which is fine in the long-run, but many people will want to play the stock game, and I personally feel having a limited race selection really limits the possibilities for the game... It's still possible to get an A- in my book, but with more races, it could have gotten an A+)

EDIT: Upon re-reading my post it does sound a bit harsh... The game will be great regardless.... I (and I assume most of the others who have posted similar criticisms) are just trying to provide an idea of what we would like to see, and what we feel will improve the game (and make you more money to invest in the next great game). Obviously your going to do what you feel is best, and in no way do I mean to say "I am right and you are wrong"

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April 8, 2010 2:56:14 PM from Elemental Forums Elemental Forums

Quoting cleflar,
In other words, there will be another Tree for the Fallen, perhaps one for each fallen race.  A whole forest.

At least for those capable of seeing said Forest for the Trees. lol

Sorry. Couldn't help myself. It's the twitch. I swear.

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April 8, 2010 3:50:32 PM from Elemental Forums Elemental Forums

Quoting strager,

Personally I'd like to see at least ONE non-human Kingdom, and at least 4 unique races in the fallen (for a total of 5 non-human races), but it appears that we will have to rely on modding for this (which is fine in the long-run, but many people will want to play the stock game, and I personally feel having a limited race selection really limits the possibilities for the game... It's still possible to get an A- in my book, but with more races, it could have gotten an A+)

EDIT: Upon re-reading my post it does sound a bit harsh... The game will be great regardless.... I (and I assume most of the others who have posted similar criticisms) are just trying to provide an idea of what we would like to see, and what we feel will improve the game (and make you more money to invest in the next great game). Obviously your going to do what you feel is best, and in no way do I mean to say "I am right and you are wrong"

Actually, we had this debate a few months ago when they dropped the "Only Humans as playable races" bomb. A lot of us over-reacted (me included) and tensions started running pretty high here on the forums. It took Frogboy to go back and break it down and show us that there are actually a Lot of "Species" in the game, plus playable/recruit-able monsters and magical creatures. Even though it might not "sound like it" in certain explanations there IS going to be quite a bit of variety in what "races" we have in our Empires and Kingdoms especially once you throw in all the monsters we'll be able to recruit. Take Trolls for example. Trolls don't have their own Faction, per say, but they can be drafted into your armies, controlled with magic, maybe even bribed. Trolls aren't the only creature that will work this way either. There's lots of other roaming monsters the player may be able to add to their forces.

Also, the bottom line is, any Race you can possibly think of can be Modded into the game. They may not have included "actual" elves and dwarves and gnomes and such, but we have Human variants that might as well be them. Ironeers are modeled after Dwarves obviously.

With Frogboy clarifying this Tree covers only the Races of Men, I don't think any of us have anything to fear about the Fallen races not showing up, they will just in a different Tree, they aren't removed.

So, just to clarify even further, just because we'll only have Men (Fallen are a different form of Men) as a playable Race that can form a faction, the game won't be limited to just Mankind. We'll have all sorts of Magical beings in our Kingdoms and Empires. Also we'll be able to institute breeding programs to make fantastical races of our own during game-play or we'll be able to easily Mod in the things we may think were left out.

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April 8, 2010 3:55:50 PM from Elemental Forums Elemental Forums

Correct.  If I remember the discussion, the 'Fallen' are non-human creations.  Examples of Fallen could include orcs, trolls, dark elves, werewolves, and Republicans.  O wait!  I didn't mean that.  I meant to say 'Texans'.  no no no ....I, um, err....that came out wrong.  It is spelled French.  Arrrgh! 

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April 8, 2010 3:59:37 PM from Elemental Forums Elemental Forums

Fallen is a lot more complex because unlike Men, they're made up of multiple species.  Fallen is the term given to races that were created by the Dred'nir. There are a lot of them.

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April 8, 2010 4:27:32 PM from Elemental Forums Elemental Forums

Expansion material though, right?  (It's ok to save some things for an expansion , you guys gotta make $110 off us, not just $50)

 

 

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April 8, 2010 4:47:00 PM from Demigod Forums Demigod Forums

Quoting arstal,
Expansion material though, right?  (It's ok to save some things for an expansion , you guys gotta make $110 off us, not just $50)

 

 

Well as you know, my jet fuel doesn't pay for itself.

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April 8, 2010 5:27:37 PM from Elemental Forums Elemental Forums

Quoting arstal,
Expansion material though, right?  (It's ok to save some things for an expansion , you guys gotta make $110 off us, not just $50)

 

 

DO NOT encourage the rich evil business types to make themselves even richer. They don't need help finding new ways to milk us of our money!!!

Quoting Frogboy,



Quoting arstal,
reply 37
Expansion material though, right?  (It's ok to save some things for an expansion , you guys gotta make $110 off us, not just $50) 

 
Well as you know, my jet fuel doesn't pay for itself.

See!!!! Next thing you know we'll be hearing how his "Gold Plated, Diamond Encrusted Bently" can't drive its-self..

 

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April 8, 2010 5:34:14 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Frogboy,

Quoting arstal, reply 37Expansion material though, right?  (It's ok to save some things for an expansion , you guys gotta make $110 off us, not just $50)

 

 
Well as you know, my jet fuel doesn't pay for itself.

Don't drink so much of it then!

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April 10, 2010 4:54:04 PM from Elemental Forums Elemental Forums

Loving the Lore for the game, i need a new Lore to sink my teeth into after digesting all of Tolkien's lore

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April 12, 2010 2:29:40 AM from Elemental Forums Elemental Forums

Is the campaign story taking place from the point of view of a specific race?

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April 12, 2010 11:03:31 AM from Elemental Forums Elemental Forums

I'm going to guess you play as procipinee's faction.  There's been a lot of story focus on her in the dev journals.

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April 12, 2010 1:17:58 PM from Elemental Forums Elemental Forums

If fallen are made up of a lot of different races, then where do the Magnar fall in? Are they merely a rare race, an aristocracy of sorts, that rules over a Plebian Class of Trogs?

As well as the Wraiths ... are they simply a Vampiric Upper Class with no connection to their Urxen (or Trog) plebians?

 

And what is the big difference between Urxen and Trog anyways? I thought for sure that Magnar were more distinct from the both of them.

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April 12, 2010 1:25:55 PM from Elemental Forums Elemental Forums

Okay, so I took another look at the Leaderheads for the Empires. Something tells me that the Urxen and Wraiths are "both" Urxen (goblins) with magical tendencies, and the Wraiths focus more on stealth/poisons the like.

Meanwhile, Trogs and Magnar are both Trogs, however Magnar are more sinister, and rely on beast companions and mystical armor, while Trogs are more brutish and rely on their brute strength of force to win the day.

Did I get anywhere close?

Man is the Weakest, Urxen are half-way (but good with magic), and Trogs are the strongest. The "trog" trogs even stronger physically, while the "Magnar" trogs use trickery, enchantments, and harmony with demon-beasts (like demon-bears).

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June 7, 2010 10:51:24 PM from Elemental Forums Elemental Forums

Will modders have the ability to make subspecies and ability for those subspecies?

For example, you have Humans who have lived around shards for a while. They have a few genetic mutations, but also a natural aptitude for magic.

I would really like to create anything from the sane to insane. I hope the vanilla game will have such an ability.

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August 24, 2010 9:58:08 PM from Elemental Forums Elemental Forums

Why is it almost damned impossible to get any information on the races, on the website or even in the game? I'd like to know more about the Wraiths than that they look like Wraiths.

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