How is luck unrealistic? Shit happens, it's a fact. Let's say you and I are the leaders of Empires, and we're at war, and you're whuppin' me. Suddenly, every coastal city you are in control of gets hit by a massive Tidal Wave, effectively cutting off all benefits from those cities. Now, you're still ahead, but I've got a chance to level the playing field somehow, either via Military, Diplomacy, or Economy booming.
The idea was never that there would be 'Game-Breaking events.' Game-Breaking, by definition isn't fun, and is only fun for those it serves the first few times. After that, it gets old. However, giving BOTH/ALL players a sudden reason to scramble around trying to repair their kingdom/destroy their enemy/fix their economy/etc is never bad. And giving players a reason to be frantic in a TBS is something that is generally just not very well done or not present at all. I know even when I was losing a game of Civ, I never felt frantic... I was just losing, and I knew it, and I knew I couldn't really do anything to stop it. I either had to rely on my allies, accept defeat, or quit.
In conclusion, these events would be 'Game-Re-balancers,' not 'Game-Breakers.'
Well, as i said, it's my point of view and everyone doesn't have to agree
Also, i never told it was unrealistic, i just told i don't like random events that could play too big a role.
Well, at least with events, it's easy to include a checkbox and everyone will be happy, however i would rather have other ways to make the end game more interesting.
However, due to the very nature of random events, i can't imagine an event could be a "game-re-balancer" sometimes, and not be a "game-breaker" other times. It will depend on when it happens, and what's the situation. Imagine in the situation you described, your last remaining cities are large and prosper coastal cities. You are being beaten badly but everything isn't lost already cause your last cities are still powerful and you can try to be diplomatic and gain allies, than all of a sudden, you rather than me are hit by this massive Tidal Wave ...
Same event, different situation, and suddenly your game rebalancing event becomes a game breaker.
I don't want a sudden complete turnaround simply interesting events they balanced them just fine in galciv 2.
Well, to be honest, i never played GalCiv2 (no multiplayer
) so i can't talk about those in particular, but way too often i've seen events that can really break the game completely for someone, either because they occur too early, or they hit a player already in a bad situation.
Also, it's easier to include such big events in a single player only games than in a multiplayer. In Single if an event really puts you in an awfull situation, you can simply quit and start a new game.
On the other hand, even thought i don't think point are stupid per se, i don't think they would fit into this kind of game. I prefer more "real" victories too.