Has anyone here played final fantasy or chrono trigger? Those are two great real time turn based RPGs. After reading frogboy's new dev post, I got an idea.
He sounds at a loss about how to make turn based fun in multiplayer since FPS and real time are king.
I loved chrono trigger's turn based because it didn't warp you out into another screen to fight, and the game gave you the option for REAL TIME turn based battles. The enemy would act once its energy bar filled up, not once you ended your turn. It wouldn't wait for you to pick your spells or use your healing potion either. It made it alot more fun and challenging.
Maybe you need to overhaul the game and turn it into a real time, turn based game. Where you order your units and wait for their energy bar to fill up before using them again, including buildings, and not having to hit an end turn button. Research could be put on a timer as well.
That way you can do a real time, turn based strategy, and apply that to the cloth map AND tactical battles. For example, your sovereign has a energy bar, and you move him 5 spaces on the map and he casts a spell at the 5th space. Then after a time (you can specify this time length for balance) he can move again without the player needing to push a END turn button. Neutral monsters can do the same thing as well as computer AI.
That way you can make things feel more fluid and fun. Up to you. I'm sure you could adapt that kind of thing to properly fit in your game, but its up to you frogboy.