I do not want any negative sentiment as in demonstrated in the thread. But I do want to see if there is some smart dicussion on what I've preceived from what Frogboy has say. In this forum, there are a lot of people who shoot first before they think...
Mind you, that 'my understanding' of what Frogbay has proposed can be completely wrong, so I put it as an "idea" thread.
My Understanding:
A unit has the following stat:
Physical HP: 20
Acrane HP: 10
Fire/Ice/Lightning Protection: 100%/0%/-100%
When any one of the HP hits 0, it dies.
There are only 2 "damage types": Physical and Acrane. Fire/Ice/Lightning are all considered as Acrane.
Turn 1. Sword has Physical damage of 5. Physical HP reduced to 15
Turn 2. A Fireball has Acrane damage of 5, but because the unit has 100% protection, its Acrane HP remains 10.
Turn 3. A Lightning bolt has Acrane damage of 5. Because the unit has -100% lightning protection, the unit receive 10 Acrane damage and die, despite the fact that it still has Physical HP of 15.
If 'my understanding' above is correct, I am happy. If incorrect, please feel free to express what you think Frogboy said.
The Real Question (I have):
Frogboy:
In Elemental, if someone is equipping their side with LOTS of magical damaging items you can put resources into armor that defendsd against mundane AND have magical resistance. So that +3 acid damage could get blunted.
What would not be fun is if you had to design units with "acid resistant armor" only to realize the other guy has units with maces with frost damage. "Oh great, now I need to send my army back across the world and re-equip them or re-design that particular army to have frost resistant helms or maybe I should create armies with an acid protected shield, a frost protected boot, a lightning resistant helm, etc." Sorry but that sort of gameplay would cause me to lose sleep and not in a good way.
For me, whenever the game has more than 1 elements to reduce HP (ie. physical/fire/ice/lightning/etc), gamer will need to re-deign/re-equip. But where is the line that re-equip/re-design that particular army become tedious? When will cause you to lose sleep?
To me, the 'line' depends on how the unit stats are balanced & it is too early to tell. It will be quite a different story if most units has Acrane HP of 1 (a case of unbalanced)