Armada 2526: New 4X space strategy game in November 2009.

By on November 20, 2009 5:07:17 AM from GalCiv II Forums GalCiv II Forums

Wade_Smith

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Armada 2526

New 4X space strategy game in November 2009.

"Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys. until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles."

Company: http://www.ntronium.com/Armada2526%20Home.html

Publisher: http://www.matrixgames.com/products/376/details/Armada.2526

Publisher Forum(most active): http://www.matrixgames.com/forums/tt.asp?forumid=758

Company Forum(activity is growing): http://ntronium.com/simplemachinesforum/index.php

About The Founder

R.T.Smith (aka Bob) has been creating strategy and war games for more than 20 years. Most recently he was the project director and lead designer for Medieval 2 Total War, having previously served as designer and programmer on the previous Total War Games.

He also created a number of acclaimed strategy and wargames for publishers such as Lothlorien, CCS, Linel and Interstel.

Main Titles

  • Medieval 2: Total War
  • Rome: Total War
  • Medieval: Total War
  • Shogun: Total War
  • Armada 2525
  • Encyclopedia of War:Ancient Battles
  • Vulcan
  • Desert Rats
  • Arnhem
  • Confrontation
  • He has also worked on the development of console games, and been involved with the design of a 3D graphics chip.

    -----

    Powerful AI

    The artificial intelligence routines have been created by an expert in the field, to provide AI players that are both worthy adversaries, and opponents that are fun to play against. The A.I.has been built into the game from the beginning of development, and updated to take advantage of new game features as they are added, giving the developers the maximum time to polish its behavior. This is in contrast to many games, where the AI is tacked on at the end of development.

    Of course the same powerful routines developed for the opponents, are also available to assist the player in managing their empire, and to offer game play advice.

    Game-Play Driven Development

    Although Armada 2526 has glorious sound and graphics that inspire and immerse the player, the main focus is providing a great game play experiences. Whereas the majority of games created today develop their graphics engine first, leaving game play and AI to the end of development, Armada 2526 has been developed "game-play" first allowing it to be tested refined and polished while graphics and sound are being added

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November 20, 2009 7:04:57 AM from Stardock Forums Stardock Forums

http://www.ntronium.com/HowToBuy.html

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November 20, 2009 8:19:47 AM from Elemental Forums Elemental Forums

Possibly interested, but I'll wait for a few reviews first.

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November 20, 2009 9:05:23 AM from Demigod Forums Demigod Forums
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November 20, 2009 9:51:11 AM from Demigod Forums Demigod Forums

premise is interesting, but the screenshots dont look very inviting, moo2 had better graphics and interface by the looks of it.

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November 20, 2009 9:53:04 AM from Elemental Forums Elemental Forums

So, is he the primary developer for the Total War series, or is this the entire Total War team, or what?

Ive seen space battles done badly ... and then ive seen them done superbad. Total War has supplied me with satisfying battles in the past, so Im not expecting anything less ... and honesly if they keep it 2-D and less 3-D I won't be too sad, cause 3-D just complicates things (I mean ... Homeworld is awesome, but unless you have enough ships to make a forward facing "square" fit into your strategies, its not too much to detract from ... and in homeworld it was all uni-planar wing formations, and no square formations, so they made their own 3-D largely useless without some serious micro)

IF you have another opinion on space battles ... thats nice. I have my own view. Of course 3-D is better but its not "that much better" to me. EIther way, im sure the total war approach will be used in battles, which in Rome and Medieval 2, served me quite well. Of course, I just hope the AI is better.

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November 20, 2009 10:03:58 AM from Elemental Forums Elemental Forums

Yes, I'm quite interested in this title.  I was watching the videos thinking that it looked similar to Sword of the Stars (which I love), but then I saw ground troops battling it out on a planet surface while suffering orbital bombardment.  That pretty much moved it into "must buy" category.

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November 20, 2009 11:51:32 AM from Stardock Forums Stardock Forums

Is there a release date for Armada 2526 on Impulse Driven?  I would like to know.

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November 20, 2009 12:09:01 PM from Elemental Forums Elemental Forums

nammafia:  Originally it was "end of November" but I read a forum post from the Dev somewhere that it'd most likely be sometime in December, but he didn't have a precise date.

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November 20, 2009 6:31:30 PM from GalCiv II Forums GalCiv II Forums

Armada 2526 has been officially stated, but not updated yet on page, to be released on 11-24-09. Though, the forum has people stating that they are getting it at a Gamestop in Texas today, 11-20-09.

http://www.matrixgames.com/forums/tt.asp?forumid=758

----------

Also, a forum excerpt concerning the apparently excellent AI:

http://www.matrixgames.com/forums/tm.asp?m=2296127

Sti
Matrix Recruit

Thanks for the clarification. I was (and still am a little) just worried that this might end up like a whole bunch of other (SF) strategy/empire building games: Cool features and nice on paper but with an AI that's not worth playing against (like the Space Empires series, Dominions 3, ...).

Oppiexx
Matrix Recruit

Howdy,
I am also a beta tester for Armada2526 and im really not sure how much im allowed to say here so I'll keep it brief but I couldnt help but reply.
Aroddo's strategies are way different than mine as I like to see how long I can maintain peace while I build and amass some larger fleets before I engage the enemy [if i can, isnt always that easy], and I've probably played more turns into the game than most of the others so im familiar with their evolving ways[im disabled with nothing but time]. The thing that struck me first about this game, the wide variety of strategies you can use is just absolutely stunning! Warmongers, Peacemakers,Tacticions and general overall sneaky jerks can all prosper or die in flames here! It supports us all. The 2nd big thing I noticed is the AI intelligence! I've played all these 4x games, and never have I seen an AI so intelligent!!!! You can actually change and restructure your dealings with them as you go and it reacts and adapts to you and your actions.[most games have a set action you can do and its either yes or no to that one request and thats it] Your fears of an AI not worth playing against are totally unfounded!! Sure you can pounce them right off like Aroddo did and they may be easy at first [or not!] but eventually they get into the tech tree and start making deals with each other and not just you! The longer you wait the more likely it is that the next system you attack could very well be your undoing so the game actually gets better as you go.They also seem to actually think about the deals you offer to some extent and barter back and forth with you. But be carefull if you barter too long you might just annoy them and hurt your relationship![ can you say tightwad?!!] Even if that particular race is weak and unprepared, they just might ally with one or four that arent and you find yourself attacking weaklings while a 40 or 50 ship fleet appears out of nowhere through a wormhole or "something" to take out your favorite system before you can get back home, like Aroddo described.[and you only built 20 ships before you left warmongering? omg your screwed!] You really have to think out every action [and save often like I do in case I didnt like how it went]. I counted it up and I've played over 8000 turns of this beta, I still havent discovered the entire scope of the AI's intelligence and it still suprizes me all the time.
I dont know if I said too much or not but I feel Bob maybe should've pushed this aspect of his game a little harder, the AI is stunning compared to what we've all seen before! Only Bob knows how smart it really is and he isnt even telling us, we are having to figure it out on our own like you will.

Son_of_Montfort
Matrix Legion of Merit

8000 turns! Woah! Great impressions Oppiexx! Now if I could get my grubby little hands on this one!

Tom_Holsinger
Matrix Trooper

That is VERY good news about the AI.


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November 21, 2009 4:43:01 PM from Demigod Forums Demigod Forums

Jarhead0331 from Wargamer wrote this:

Now that Gamestop has prematurely let the cat out of the bag, the NDA has been officially lifted.  I guess you can thank Gamestop for the feedback you are about to witness.

I'd first like to thank Bob Smith for giving some of us the opportunity to beta test Armada.  I've tested a lot of games, and although I only joined the beta crew in the third round of testing (there were 4 rounds total), it has been a rewarding experience for me.  It was great interacting with Bob and the crew, tossing around ideas, discussing the game and playing my little part in bringing the final product to all of you.

Anyway, this game is good.  At times it is even great.  Its the first 4x game to grab me and not let go in a long time.  Recently, I started an innocent game with the retail code beta and before I knew it, hours had gone by and I was passing the 700th turn mark.  My empire spanned across the galaxy and my enemies trembled when my fleets drew into orbit.  This game is highly addictive, somewhat like crystal meth, and if you're not careful, it will destroy your life.

Like any other good 4x game, you are the leader of your "tribe", any one of 12 unique races, and you control finance, diplomacy, research, colonial administration/construction and of course war.  The UI is simple, and although your options can be quite numerous, this is an intuitive easy game to learn.  Anyone familiar with 4x games will have no trouble diving head first into this one.

You spread your people by colonizing other planets with Arc vessels. As you research new technology, your Arc vessels will become more advanced and capable of colonizing different kinds of worlds, ie. barren, tundra, irradiated, etc.  Eventually, you will be able to colonize systems containing no planetoid at all.  Once a colony is established, you will begin construction.  There are a wide range of structures available.  From your standard mining operations, to research installations, orbital ship yards of various size, industrial centers, security buildings, recreational facilities, and defensive installations such as missile bases and orbital laser arrays.  As you increase the size of your industrial base and develop more advanced technology, you will be able to construct larger, more complex building types.  Of course, your options may be limited by population size and available planetary space.

Meanwhile, the same holds true for construction of space craft and ground troops.  Ships come in various classes, I'm sorry to advise that there is no ship design component here, but there are numerous classes of vessel ranging from scout, cutter, corvette, transports, destroyer, cruiser, escort carrier, fleet carrier, dreadnaught, battle cruiser, etc. etc.  There are also various classes of special space craft that you can build once you obtain certain rare resources and/or certain levels of technology.  Ships are moved from system to system through standard real space, or through worm holes.  The time it takes to reach a system obviously depends on the distance to be traveled.  One minor quible is that there is no fleet formation mechanic.  Ships are essentially moved individually in groups.  You can not combine them into one organized unit and name it, say the 1st Terran Fleet.  This will hopefully be addressed in a future update.  Anyway, when you reach a system, you may colonize if its uninhabbited, do nothing if its held by a neutral or friendly species, or attack if its held by hostiles.

The combat is real time.  You may position your ships which appear in orbit over the hostile world.  Enemy ships will aggressively attack you.  If they cannot win, they may try to retreat.  If your fleet contains assault transports carrying troops, you may bring them over the planet in real time and deploy your troops.  The planet is a barren field, you wont fight over cities and terrain is very indistinct.  Your troops will engage any enemy defensive installations as well as any enemy troops still left to oppose.  Your ships which carry ground attack weaponry may provide combat support from space.  I have found that it is usually unnecessary to land troops on the planet as ships with ground weapons are typically very powerful and more than capable of destroying the enemy ground forces.  Battles are timed to last only three minutes...I'm not sure if this can be modified, but the battles are typically short, nasty brutish affairs. If they last longer than the 3 minute limit, the battle may continue in the following turn.

Once you destroy all of the enemy defensive troops, ships and facilities, you can decide amongst a number of options including to exterminate, devastate or subjugate.  If you subjugate, you will take the colony and have to manage the alien population.  Make sure you garrison it properly, or else you will deal with unrest, turmoil and eventually open rioting.  I would subjugate, and then transport my own population of the planet to balance out the alien population and take control of the new world. If you're a particularly sadistic kind of bastage, you can use biological weapons to exterminate the population but preserve the industrial building for your use.

When not killing your enemies, or being killed by them, you can interact with them in a number of different ways.  The diplomacy suite is fairly flexible and your AI opponents are not shy when it comes to requesting agreements and making offers of trade.  They will ask for technology, for map information, for assistance in dealing with enemies and ultimately for defensive alliances.  Trade ships, colonies, money, open relay stations so that your ships can refuel, open trade delegations (so that you can spy) etc.  There are a lot of options here.

Research...there are hundreds of technologies broken down amongst a number of research fields. You can resrach multiple technologies at once, placing emphasis on any one over the others...its up to you how you divide your research points (which are generated by constructing research facilties). There are pretty much all the techs you'd expect and even a bunch of unique ones in fields such as psychic and biological...there ar even special research options if you construct a skunkworks lab.

AI...its aggressive and it plays an enjoyable game.   It usually makes logical decisions, but of course there are times where it offers a trade that seems illogical.  What is most important to me is they will attack your undefended colonies, ask for peace when they cannot win and HONOR their military alliances and demand that you honor yours.  In battle, the AI constructs a fleets utilizing a wide range of vessels.  Long range missile ships, fleet carriers, large class dreadnaughts and escort class destroyers.  The AI will construct defensive military installations and attempt to hold onto its colonies while spreading to yours.  Races that are peaceful in nature will attempt to befriend you, while those that are hostile will try to destroy you.  I am overall pleased with the AI in this game.  Of course, I know the career complainers around here will find faults, but I can't make that my problem, I'll be too busy enjoying the game.

I don't want to turn this into a review, at this stage, but I have really enjoyed this game.  Bob Smith has focused the development of this title on gameplay, AI and elements that make a fun game.  The graphics and sounds are pleasing, but clearly not the developmental priority here.  Although I enjoy the Total War games, those of you who have an ax to grind with CA and/or TW, should not confuse Armada with TW...the similarities are only in the broadest of terms...Armada is in essence a completely different game.

In my opinion, if you are a fan of 4x games you need to put this one on the top of your list.  If you sit on the fence and refuse to get it, its at your loss... 

http://www.wargamer.com/forums/tm.aspx?m=387847&mpage=1#387876

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November 25, 2009 8:24:53 PM from Elemental Forums Elemental Forums

Hi,

 

Is this game released on Impulse yet? I can't seem to find it....

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November 25, 2009 8:42:47 PM from Stardock Forums Stardock Forums

It's not on Impulse yet. I'd be surprised if we see it this week because of thanksgiving most people take thursday and friday off.

You can currently buy it directly from Matrix games (the publisher). I plan on waiting out the Impulse release. It sure would be great if one of the SD guys could give us a heads up though. Just a "it's on the way" or "we're working on it" would be awesome.

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November 25, 2009 10:35:10 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Wirespeed91,
You can currently buy it directly from Matrix games (the publisher). I plan on waiting out the Impulse release.

Have just download it... not waiting for Impulse... and since the game have various price in function of country ( vat is the biggest for my country, 21 percent ), i bet that the impulse version will be "US and Canada only" like for "dragon age"...

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November 26, 2009 1:34:04 AM from Stardock Forums Stardock Forums

Please let us know if you think it's good or not.

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November 26, 2009 3:54:38 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Wirespeed91,
Please let us know if you think it's good or not.

Will test it these evening when i am back from work... curious to see what they have include in a download who is only 700 mb ...  and this with the numerous races and models included!!!  

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November 26, 2009 8:10:47 AM from Elemental Forums Elemental Forums

I don't see a demo. Any word on that?

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November 26, 2009 1:53:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Tridus,
I don't see a demo. Any word on that?

Nope, no demo...

I have test it... below, i will copy a post that i have made somewhere else... remember that i have sins of solar empire and Entrenchment... difficult to beat a top game like sins...

A other think, being a modeler from the 7DS team, having made some work for several other sins mod, i was seeking a alternative game with modding possibilities... Armada 2526 can be modded but in the wrong way, you need to modify original file... graphic quality is bad... only good side seem to be almost no hardcoded limit but beware that you will be able to crash the more powerfull computer due to 32 bits and single core game... seam that now ( after numerous engine revision ), sins can make more that Armada 2526 using fewer system ressource...

I don't say that Armada 2526 is bad... remember how was the first sins release and compare it to the actual release with both expension pack... Sure that Armada 2526 will become better with time but sins have start the process of become better two year ago...

--begin--

The turn based strategy part was needed... game can be huge and a realtime planet managment will be almost impossible...

bad side :
- bad graphic ( not really a problem if the strategie/battle part was better )
- difficulty to use camera, usualy reset from itself to a top view
- only 3 ground unit for all races : hovertank, militia and space marine
- only 6 defense structure
- only 134 ship model... can seem huge but all the ship are shared between all the 14 races... in fact, some model are shared between several races, only the color texture is different...
- great balance problem between the factions

good side :
- good research tree... equivalent to sins + entrenchment + diplomacy
- huge map, large number of player, hardlimit for turn around 1 million, etc... in fact, i think that the game is almost without limit... but i have try something really big and the game have give up due to limited resource... application is 32 bits and single core ( mean that the game can only use 4 of my 16 gb ram, and 1 of my 8 core at 2.66 ghz )

problem :
seem that 166 gb ram, two Xeon quad core at 2.66 ghz and a NV8800 Ultra 768mb is not enough for these game... can only use the max graphic setting on 1vs1 game with small map !!!

modding :
not really modding system but almost everything can be edited... models have several mesh : each time a high and a low poly model, and this repeat for lvl1/lvl2/etc... for texture, you have color map, sometime a specular map and rarely a normalmap ( grey scale bump map )... texture are max 1024*1024... sometime, color, specular and normal map are not the same size !!! ... poly count is very low... a few sample :

           lvl1     lvl2     lvl3
Fighter  837    1260   1405  High
           280    232     276   Low
texture 512*512

                    lvl1       lvl2
Dreadnaught   1508     1636  High
                    378       463   low
texture 1024*1024

           lvl1      lvl2
Cruiser  1947    2455   high
           1665    2228   low

Conclusion : not really a bad game if you are limited in your budget but it will never be a top game...

If you have a little more money, better buy sins of solar empire along with Entrenchment and Diplomacy... Diplomacy is only in beta stage but it will expand sins to a equal or better level that Armada 2526... Graphic is better in sins... sins have a mod directory, you are not obligate to edit original file for modding... Armada 2526 have not a entity system like in sins who allow to create a almost unlimited of ability...

Balance problem is normal, it is a new game... sins is better balenced but it is already two year that they work on it...

In short, Armada 2526 is a good buy ( low price, medium content )... Sins is better at all level if Entrenchment and Diplomacy are used but it make it somehow more expensive that Armada 2526... if you have already Sins, Armada 2526 is not a alternative...

Have buy it, have test it, have uninstall it... always waiting something new who will become better that sins+Entr+Dipl !!!

--end--

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November 26, 2009 3:04:42 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thoumsin, why don't you post on the Ntronium forums asking if the game will have the ability to load mod folders added in a patch instead of needing the game's base files to be edited?

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November 26, 2009 3:11:58 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting SpardaSon21,
Thoumsin, why don't you post on the Ntronium forums asking if the game will have the ability to load mod folders added in a patch instead of needing the game's base files to be edited?

Neutron indicates that's what he wants to do.

 

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November 26, 2009 4:35:33 PM from Demigod Forums Demigod Forums

 

Quoting Thoumsin,

seem that 166 gb ram, two Xeon quad core at 2.66 ghz and a NV8800 Ultra 768mb is not enough for these game... can only use the max graphic setting on 1vs1 game with small map !!!

well, that is complete utter bullshit.

Official system requirements:

  • OS: XP, Vista, 7
  • CPU: 1 GHz
  • RAM: 1 GB
  • Graphics: DirectX 9 Compatible 3D Video Card with 128 MB RAM
  • Sound DirectX 9 Compatible
  • Disk Space: 2 GB Free
  • DirectX9.0c+, .NET Framework 2.0+, Visual C Runtimes (all included in installer)

That game is lightning fast, even on very very very large maps .... and the maps are the largest for these kinds of games i have ever seen.

Seems like your system configuration is at odds with 2526.



In short, Armada 2526 is a good buy ( low price, medium content )... Sins is better at all level if Entrenchment and Diplomacy are used but it make it somehow more expensive that Armada 2526... if you have already Sins, Armada 2526 is not a alternative...

Have buy it, have test it, have uninstall it... always waiting something new who will become better that sins+Entr+Dipl !!!

--end--

that's fanboy talk.

while graphics really can't compare to sins, it's a different kind of game.

for one thing, armada 2526 is turn based ...

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November 26, 2009 6:09:22 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Aroddo,
 
well, that is complete utter bullshit.

Official system requirements:


OS: XP, Vista, 7
CPU: 1 GHz
RAM: 1 GB
Graphics: DirectX 9 Compatible 3D Video Card with 128 MB RAM
Sound DirectX 9 Compatible
Disk Space: 2 GB Free
DirectX9.0c+, .NET Framework 2.0+, Visual C Runtimes (all included in installer)
That game is lightning fast, even on very very very large maps .... and the maps are the largest for these kinds of games i have ever seen.

Seems like your system configuration is at odds with 2526.

First, it is not bullsh!t...

Second, i have a top system... there is a topic here with people having benchmark they own system... i am the guy with the best score... in fact, my more that 2 year old computer beat the more recent i7 configuration...

Finaly, i have never say that large map was problem... if it more related to the graphic setting, mainly during battle...

that's fanboy talk.

while graphics really can't compare to sins, it's a different kind of game.

for one thing, armada 2526 is turn based ...

the strategic part is turn based and it is really the best choice when you can have hundred if not thousand of planet... micro managment of so huge universe will be impossible in real time...

But battle are real time and with 3D... and it is where it is not good...

Like i wrote, for the strategie part, sins of solar empire need Entrenchment and Diplomacy for reach the level of Armada...

In fact, the fanboy that i am wish the strategie part of Armada with the 3D battle engine of sins...

Balance issue are a detail who will be certainly soon corrected... sins was with similar issue at the start but it is already two year that they work on it...

By the way, i have a makor issue with sins too... it is the harcoded limit... seem that Armada 2526 is better on this side...

 

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November 26, 2009 6:37:37 PM from Demigod Forums Demigod Forums

sorry, but like i said, it's your system configuration that has problems with 2526. maybe that weird engine they use doesn't work well with xeons or whatever.

i just can confirm that the game runs very fast on a system far below yours.

and yeah, the real-time 3d battles of armada really can't compare to sins ... but then, the whole focus of sins is on the battles, while the focus of armada is on the empire building, i.e. the galactic map.

armada is closer to the traditional 4x games like MoO - it's precedessor is actually one of the first of it's kind.

lookie: http://youtube.com/watch?v=MwpH8yxT7AY

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November 27, 2009 3:34:04 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Aroddo,
sorry, but like i said, it's your system configuration that has problems with 2526. maybe that weird engine they use doesn't work well with xeons or whatever.

i just can confirm that the game runs very fast on a system far below yours.

What graphic card do you have? from the other forums, it seem that several people having a Nvidia card have problem unless they lower the graphic setting...

Xeon are not the problem... in very few case, software refuse to run on the second processor... but it is a software issue since the OS work perfectly... about OS, i use XP pro x64... maybe a reason for some problem...

Can be the .net too... i have the 3.5 version ( released 15 month ago )... and soon will have the 4.0... the 2.0 will be 4 year old next month... if so, why NEW game ask us to upgrade at he last version when themself use old technology...

There is a bunch of reason why a system configuration can be bad but i don't think that it is the case here because simply lower the graphic setting resolve all the problem...

One more critic about Armada 2526... THE GAME IS NOT FINISHED !!! ... all the description in the game are good but only a few of the extended description are made... it is not fun to have on your screen a "TO DO" who appear for the extended description...

the whole focus of sins is on the battles

Do you have sins ? On huge multistar map, you use more time for micromanage your empire that for make battle...

Main difference between the two game is maybe the AI... seem to be better in Armada 2526... need more play time to be sure ( have install it again )... a good AI is a plus for me... 

About the fanboy think from the previous post... i am a more long fanboy of Matrix game that Stardock... my prefered strategic game called Harpoon is from Matrix too... no 3d, almost no 2D art, mainly icon... have begin game with it in 1989 on a Mac and i am not yet tired of it !!!

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November 27, 2009 3:45:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Thoumsin,


problem :
seem that 166 gb ram, two Xeon quad core at 2.66 ghz and a NV8800 Ultra 768mb is not enough for these game... can only use the max graphic setting on 1vs1 game with small map !!!

 

  You have a quite good computer, Thoumsin

 

 

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November 27, 2009 5:01:40 AM from Elemental Forums Elemental Forums

Quoting Thoumsin,

Can be the .net too... i have the 3.5 version ( released 15 month ago )... and soon will have the 4.0... the 2.0 will be 4 year old next month... if so, why NEW game ask us to upgrade at he last version when themself use old technology...

It's not .NET either. Maybe the game only uses .NET 2.0 features (generics, yield, nullables,...) but .NET 3.5 introduced several big improvements in JIT compilation (the most important: it's capable of inlining method calls with value types as parameters).

That's one of several reasons why it can ask for a newer framework version, but I have no idea of the game internals...

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