indeed, im not asking for arbitrary bonuses for certain formations, but the ability to change how the soldier's in a given cohesive unit are orgainized (say in a square, rectangle, triangle, or winged/wedge) could hold a great impact in the battle.
Even say, an inverse curve/ concave formation vs an outward bubble/ convex formation could be interesting .... concave could try to lure the opponents in ... while convex could be a useful "psuedo wedge" formation for elite troops, although might weaken the center of say, a lower-morale/ less well-trained and equipped unit (because its a non-linear front).
It would be kinda cool to have an option in-between battles (on the battle-map) to have a "unit editor" where you can click on a unit, maybe a double click or a right click, (once you already have its army selected) and the unit is presented on a small, blank "battlefield" You can use the mouse and several intuitive options to move the density of soldiers to make any kind of formation type, wether thin concave curve, thick punching triangle, broad shoving wedge, dense "hold the line" default formation 5-10 soldiers deep, A spread out, 3 man deep line to cover ground, possibly at an angle or a slight curve ... possibilities are endless. Of course, certain formations will be found better than others, and more situational than others. I would guess default would be Tight formation and Loose formation, although they are just stored in "formation 1" and "formation 2". Probably with more technology you can make spear formations more layered/denser (very effective, and same with pole-axes), while your battle-axe bezerkers can have an out-ward fan bezerkers formation, in order to shoot in all directions from a central point of soldier density, in order to march safley in melee formation, and then to gain space for high-radius damage swings during a bezerkers charge.
Anywho, if all soldiers are individual objects (which I think they are) it will be a straight-forward and intuitive battle-system, and the different shapes you craft your units into would have an actually significant effect on the battlefield (might want either a turtle, loose, or shield-wall formation to protect against archer-fire ... but its not effective against melee (espcecially axe) just because A) axes and pole-axes can possibly rip your shield from you and B ) loose formations, and especially constricted (turtle) formations, are not well suited for melee (a fact).
Eventually the more flexible Hastati formations were able to defeat the graecian phalanx, because of manueverability on the battlefield (among other things) ... so while Phalanx is the best formation regardless in tight quarters (between a rock n a hard place), Other formations can prove more effective vs the slower yet more powerful formations ... especially if, like the Hastati, they had javellins to fling at melee from a short-skirmisher distance. A phalanx might could break formation and charge at the javellin throwing swordsmen, but that would be worst idea, because breaking rank with spears is near-suicide vs swords, although a well-layered Tight formation of pikes or pole-axes (up to 3 or 4 layers of pikes) can be quite successful vs swords.
I will give an example ... in a tight unit of pole-arms, people will hold their weapons over their comrade's shoulders, and due to the reach you can get many attacks per turn for people within range, although its only deadly effective vs an enemy coming straight from the front. Any flanking or out-manuevering can spell defeat ... so you need them at the center to push forward, and protect their flanks with auxiliary units, as well as having as many such units standing shoulder-to-shoulder to not allow any to pass by.