DebugMessage: Version 0.25 last updated on: Thu Oct 22 22:08:24 2009
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 10/25/2009, 15:53:12
DirectX Version: DirectX 11
Machine Name: ASHAMPINE-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Languages: English (Regional Setting: English)
System Manufacturer: OEM
System Model: OEM
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Physical Memory: 6144MB RAM
Page File: 2332MB used, 9935MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 260
Manufacturer: NVIDIA
Chip Type: GeForce GTX 260
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_12573842&REV_A1
Display Memory: 3688 MB
Current Display Mode: 1920 x 1200 (32 bit) (59Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.16.0011.9107
Driver Date: 9/27/2009 16:12:22
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000
Manufacturer ID: 1
Product ID: 65535
Driver Name: HdAudio.sys
Provider: Microsoft
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 19:07:00
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000
Manufacturer ID: 1
Product ID: 65535
Driver Name: HdAudio.sys
Provider: Microsoft
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 19:07:00
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Digital Audio (HDMI) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000
Manufacturer ID: 1
Product ID: 65535
Driver Name: HdAudio.sys
Provider: Microsoft
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 19:07:00
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Using 4 samples for multisampling.
DebugMessage: Game Resolution: 1920 x 1200 (full screen mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 260
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: No string tables in C:\Program Files (x86)\Stardock Games\Elemental\Data\English/*.tips
DebugMessage: Timer Frequency is 0 2789cd
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask Music\*.mp3
DebugMessage: No files found matching mask Event Music\*.mp3
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeItemModTypeManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: LoadCoreXMLData
DebugMessage: No files found matching mask C:\Users\ashampine\Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Users\ashampine\Documents\My Games\Elemental\Units\*.xml
DebugMessage: No files found matching mask C:\Users\ashampine\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Users\ashampine\Documents\My Games\Elemental\Effects\*.xml
Debug Message: WARNING: Elemental Sub Pack 'BipedEquipHandsAnimations' was set to unrecognized animation type: 'EquipForearms'
Debug Message: WARNING: Elemental Sub Pack 'SoldierEquipForearmAnimations' was set to unrecognized animation type: 'EquipForearms'
Debug Message: Started Load Game XML Thread
DebugMessage: LoadCoreXMLData
DebugMessage: Create setup screens.
DebugMessage: No files found matching mask C:\Users\ashampine\Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
Debug Message: Finished Load Game XML Thread
DebugMessage: Popup Manager Update: Unhiding LoadWnd
DebugMessage: LOAD GAME: Loading Quick Data
DebugMessage: Overran end of MemBuffer.