You fixed the graphic problem for my action bar at the bottom. Everything looks good except Unit in the design unit area are all whited out (changing background or unit shape doesn't change the amount of white out).
I actually got a sense of an economy! I could see unit costs and income!!!! No idea what trade does though.
Any reason every town has a "create road" option (ie. doesn't seem to cost anything so I just activate it on both ends). Any reason we won't automatically build roads? (ie. why do we have a build road button and not a Feed People button?)
I attacked an enemy city, although battle only seemed to work when my Sovereign was present. I won but the city was gone, no loot, a little experience for Sovereign.
Town progression seemed to max out at 40 population (kept saying 9 turns to advance but never changed past 9)
Built a Shard Crystal thingy!!! Didn't seem to do anything although I noticed my Sov suddenly got another magic bar at top right of the type of shard thingy I built.
Still need to have a better sense of economy without having to pull up a seperate screen.
Need a "hover" report when you put mouse over town (quickie summary)
Need a Next Town button and Next Unit button
Tech tree - Need a way to see what the tech offers without having to constantly Swap them out. Unclear what fully researching the tech does (ie. I see milestones but what do I get for finishing the tech fully).
Seems like Tech will get very crowded quickly, perhaps change to a Tree structure where tech names enlarge as you hover over them.
Unclear what Brigand equipment did, Scout equipment was self obvious.
Combat stats still unclear
I definitely like where this is going! 
Ren