That is, when moving someone and they can't get all the way there, and then you end your turn they move automatically at the begining of the turn, which doesn't allow you to adjust for new enemy movement.
I support this suggestion... It would make killing those spiders a bit more easy, now when I notice I don't have enough moves to reach a spider, I have to reassign my target to the Souvereign itself so I don't loose any moves in the next turn.
It is a bit frustrating yes when as soon as you hit end turn both the target and your person moves
A shaded area of movement possibilites for a selected unit would also be good, I imagine this might already in though, just not this iteration.
GalCiv does moves at the end of turns. The trouble with the current system is that if you suddenly see something (like dangerous enemy movement) you can't move your units, because they've already moved.
Yep, that's my point, heh.
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