As before, instead of making multiple threads, here are my suggestions for today:
1.) When leveling up, let us choose our stats.
2.) When a full set of armor is researched, iron forged for example, and it is available to you, give a button to equip a solder with the entire set rather than going one by one in the troop creation screen.
3.) Give us some way to either store, sell, trade, or break down items of power we find.
- Perhaps in the palace put a royal treasury.
- If there is to be a building called a "market" or something, let us put them up for sale, and friendly or neutral people buy them.
- Let us give them to allies (thinking this might be a 'duh') or our heroes.
- Give us a way, either through a spell or research, to either give a boost to spell research, or a boost to essence/mana.
4.) In the troop creation screen, make the text smaller for each item, so we can see if it's equipped or not. It often just cuts off.
5.) When you kill an enemy sovereign, have the cities go neutral instead of just disappearing.
6.) Have the AI (I know it's stupid right now, lol) have to obey the same laws you do... which means do not let them pass through your territory without an alliance or agreement, or by declaring war.
7.) If the land is going to be instrumental to giving different bonuses to mining, farming, etc., please put in a "surveyor mode" sort of like MoM's, to see if the land gives bonuses to anything, if any.
8.) Instead of placing shards randomly, have them follow a loose set of rules for placement. IE, fire shards tend to be near hot locations like jungles and volcanoes, water shards tend to be near the ocean or rivers, earth shards near fertile land or mountains, and air shards near grasslands or high mountains. Something like that.
9.) When building the same building type in a city, have an option for simultaneous building, or individual building. As it stands, it's always simultaneous if building the same building type, ie, building four huts.