According to Process Explorer, Elemental is running as a 32 bit executable from the Program Files(x86) directory on my Windows 7 Ult. 64-bit machine.
I remember Frogboy stating he wanted native 64-bit in Elemental.
Is this an installation issue, or something that isn't/won't be availble later?
Thanks.
Debug.err if it helps:
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 9/18/2009, 16:47:30
DirectX Version: DirectX 11
Machine Name: ALIENWARE
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Languages: English (Regional Setting: English)
System Manufacturer: OEM
System Model: OEM
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.8GHz
Physical Memory: 6144MB RAM
Page File: 2214MB used, 12053MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 260
Manufacturer: NVIDIA
Chip Type: NVxx
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_058510DE&REV_A1
Display Memory: 3690 MB
Current Display Mode: 1920 x 1200 (32 bit) (59Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.16.0011.9062
Driver Date: 8/17/2009 00:57:00
DirectX Acceleration Enabled: Yes
Display device 2:
Device Name: \\.\DISPLAY2
Card Name: NVIDIA GeForce GTX 260
Manufacturer: NVIDIA
Chip Type: NVxx
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_058510DE&REV_A1
Display Memory: 3690 MB
Current Display Mode: 1600 x 1200 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.16.0011.9062
Driver Date: 8/17/2009 00:57:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00431102&REV_03
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 4/20/2009 14:42:46
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: SPDIF Out (Creative SB X-Fi)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00431102&REV_03
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 4/20/2009 14:42:46
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: Using 4 samples for multisampling.
DebugMessage: Game Resolution: 1024 x 768 (windowed mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 260
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Border size reported as 6 by 28
DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: No string tables in C:\Program Files (x86)\Stardock Games\Elemental\Data\English/*.tips
DebugMessage: Timer Frequency is 0 38c434
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
I cut out the rest of the file, seemed irrelevent.