This is a great idea. A wide rage of object with varying effects (both good and bad) would really be wonderful.
You give a creative example but I personally would not like to see such a harsh effect on the channeler. There are lots of good examples of enhansed artifacts (take a look at the 100s of items in Dominions for example). And it would be great to have the ability to mod your own.
Here is another example-a rather silly one but it would certainly change up the gameplay:
The Ring-if carried by any non-channeler, increases ability levels by 2 (whatever that means). There is also a 2% chance each turn of the player loosing control of the unit (computer AI takes over). If carried by a channeler, he/she will have a significant increase in essence (magical power or whatever its called) and gain2 levels in death magic. However there is a 5% chance each turn that the channeler will loose the ability to cast one of the non-death magic spell types. Therefore over time he/she will eventually (despite the best intentions) only be able to cast death magic spells.
-i know, i know, there is all sorts of things wrong with this for a standard game but at least it illustrates how a few well place and well thought out artifacts could really change the flavor of the game.