Goodmorning everybody,
One concern with your channler moving from map to map with all thier skills and abilities intact, would they then have to travel with any unit they granted essence to as well, and what of the essence they fed into the land itself.
One option is that in every map you gain hero's or family, or allies, but only a tiny few of them offer to serve you for life.
Also i would love to see a 'choose your own adventure' campain. Where instead of one story line that you follow, at each map you're faced with a choice of 2 or 3 maps.
For example after the first two maps to get you mostly over the learning curve you hit the third, and the naritive comes up.
In your reasearch after claiming the tower of really old libraries (goal of map two). you have discoverd many intersting things. The land to the west should have two crystal shards, but was the haven of a supreme mage before the cataclym who's success was from creating huge and terrible beasts, some whom may still be around today. The land to the East was laid claim to by the king of the null magic sword, who managed to remain powerful late into the mage wars not by power of magic, but by power of antimagic. It is said that the greatest artifacts of antimagic were controled by him, including the Null magic sword which once cut with would render all but the most trained mages mute, unableto weave even the most basic of spells. A channler wandering alone in this land risks much. Additionally, Falrmer, my trusted second in command, has recived terrible news, a necromancer has decended upon his home town and killed and raised his family and all his old friends, He has sworn an oath of revenge. Falrmer has informed me that he will be heading back home, to the north, and has promiced that if I help he plege allegence to me, for life. (gain Falrmer as a permenent unit, will join you for all maps from now on.)
Now you have the choice, which branch to follow, I'm also thinking that if you don't offer to help, Falrmer should be captured by the Necromancer, and you have to then fight him latter in the game as a main enemy. You might also have the option to promice to return for him, for example you could offer him some of your essence and power, while you search for the sword, or claim the two shards, If you do so you'll get a bonus option next map, above the two or three you will unlock to also rush to Falrmers aid. however if you offer him power, then don't return for him, the necromacer will get him, and get your power. but you don't know this and arn't told, till a very enraged half undead Falrmer falls upon you three maps later spitting black lightning bolts of death. For example.
Taek care all
Robbie