At line 180 in the file MageFire_Character.lua this code was added. And our code is identical now as I stole it from him.
 
 },
        },
        AttackRangedMove = {
             SoundLoop = 'Forge/DEMIGODS/Torch_Bearer/snd_dg_torch_idle_fire_lp',
             BaseAttackLength = 1.5,
             Compositions = {
                 {
                    Animation = '/characters/Mage/animations/Mage_AttackFire_anim.gr2',
                    Loop = false,
                    EventOnCompletion = true,
                    Events = {
                        { name = 'torch_mode2_attack', time = 0.48, }, #sound
                        { name = 'FireAttack', time = 0.5, },
                        { name = 'attack_effect_01', time = 0.4, },
                        { name = 'attack_effect_02', time = 0.6, },
                    },
                },
            },
            Transitions = {
                ANIM_DONE = { TargetState = 'Idle',},
                ANIM_INTERRUPT =  { Duration = 0.2, TargetStateStationary = 'Idle', TargetStateMoving = 'Run', },
                ANIM_STOP_MOVING = { Duration = 0.2, TargetState = 'AttackRanged', CopyClocks = true, },