Goodmorning all,
I was thinking, in all the TBS civ builder games you build each and every building, in each and every town (except if you intentionlaly don't build certain buildings becasue they are useless in that town). By the end game this often makes founding new towns . . .somewhat daunting. Think Moo2 vy the time you can build planets, starting a new town really is a questionably worthwhile endever, getting it up to speed takes so long and requires so much human time(due to bad AI, this won't be a elemental problem but it's a point of referance), that sometimes it's not worthwhile.
So i was thinking what if the game had a private/free market functionality.
for example, you finsih banking technology, but in one of your smaller towns you didn't actually get around to building a bank yet (busy, war, whatever). If the 'Private financing' exsisted, you may get approched with an offer, One of your rich citizens will privately pay for the contrustion and maintanance of a bank in that town, but would keep 5% of the bonus profits so instead of building a bank and making 50% bonus money per turn you would get 45%(or 35% whatever the balancing needs),
Additional possible side effects of allowing the market to build buildings:
When the market builds stuff they ALWAYS profit, so they always have MORE money to build new buildings if you let them,
A Gap grows between the rich and the poor, the more you allow free market forces to build your empire, leading to unhappyness if it becomes too uncontroled
As the number of buildings not directly under your control mounts, you can choose to Nationalize them (more luck doing so during times of war and strife). But risk public outcry, and significant diplomatic penelties to other factions who have strong free markets.
Strong free markets can put pressure on your chanller to conceed to demands (by guilds [lobby groups]),
Additionally Free market money can move between towns, and maybe even between fractions so money you let be taken out of your profits ends up being used to build enemy buildings.
So when you are building a new town, or just too busy to build infistructure, you have the stratigic choice to build all the buildings nationally, or allow them to be build for you, for free (in additional to whatever your building in the town) but loose some(/most?) of the benifit of the building in that town and incidently strengthening the free market forces within your faction.
What does everybody think?
Robbie Price