So, wanting Elemental to come out has left me itching for some TBS gaming. So I pulled Galciv2 TA back out and started playing again. First let me say, that I love Galciv2 alot, its a great game without a doubt. However, with that said, I found a few pieces about the UI rather cumbersome, and couldnt help but think, if only this had been done differently it wouldnt be so bothersome to do. A few of the main things are as follows:
Managing towns, at times can be rather annoying. In this one particular game I had just researched a new planetary improvement, but couldnt afford to upgrade to them quite yet. Unfortunately I couldnt find a way to stop the planetary governors from auto-upgrading aside from tediously going through each planet and disabling the function until I was ready.
Then I had the issue of trying to get my units to converge on a point. The basics were simple enough, but I was trying to coordinate constructors, defensive and offensive ships, all of which were already built or being constructed, and in the end I found it rather frustrating.
So I finally have all my units where I want them, I have my planets making more ships, and I get a few more tech. So now I redesign one of my old ships, and I finally have the funds to make good on it. So I go into the ship yard and see that I have 16 of this particular ship still inservice. But for the life of me I cant find a single way to just say "Upgrade them all." So I'm stuck finding each one and then manually upgrading them all.
Whether what i wanted to do was possible or not, isnt the issue. It was a matter of how easily I could do it, without spending half an hour trying to set it up. I think being able to select multiple units, as well as multiple cities and then giving those selected units the same order will be something important for Elemental to have. As well as a screen that shows not only my cities (with the ability to give them basic instructions), but also that shows my units (again with the ability to give them basic instructions). Maybe Stardock is well aware of these minor frustrations and is already on the path to make them a non-issue, if so great, if not well hopefully that will change.
Note: On a side thought, alot of the features I was thinking about are similar to those found in RTS games. I dont particularly care for the waterdown nature of RTS games in my TBS (cant have too much going on in real time), but I think adapting some of their UI functions would probably be overall beneficial.
Edit: I wanted to add, that while doing this my cousin asked me the following question "What boring game are you playing?' I responded asking what he meant by boring since he wasnt playing. "You've been clicking through the same screen for 20 minutes selecting the same option."