I see that there are going to be five realms of magic - Earth, Air, Fire, Water, and Life (what, no Death?)
Death is just an aspect of life.
Are players going to be confined to one realm or can they opt for the jack of all trades, master of none?
It was mentioned somewhere (someone correct me if I'm wrong) that you'll be able to be a rainbow caster, but it'll mean passing up on the truly insane magics - of course, you'll have higher versatiliy, wheter or not that is worth it remains to be decided, of course. But yeah, you can have more than one element.
Are there going to be dozens of spells available from each school, with only the higher level spells available to those dedicated only to that school? I am obviously thinking along MOM lines, or are "spells" going to be designed by the player so that there is essentially unlimited spells available? (As much as that sounds good on paper, I have never seen it done well because usually it boils down to spell a causes x amount of damage (or healing) and costs (calculated amount of power to cast) and will take (calculated amount of time to learn) I liked the MOM magic system and the huge number of spells available, and that they were pretty much unique, and were not "flame dart", "strong flame dart", "really strong flame dart", etc.
It's not been confirmed, but I doubt we'll be making our own spells, so don't worry about that. Some spells are going to be truly earth-shattering. What'd be the point with a magic 'tech'-tree with somewhat linear progression if people could make their own spells?
I think it is cool that the late game there will be abilities that will affect the entire world at a "Populous" level. Sounds very promising. I am very excited to beta test this, it sounds like the game I ahve been waiting for since MOM.
It would really be cool to see "tech trees", not only for each school of magic but also for mixed schools. It would be very nice to have spells that required certain levels of advancement among multiple schools.
I completely agree, although I can see how it'd be hard to implement in a satisfactory manner, without the tech trees becoming overly confusing to read. But definately not impossible to do, and I do hope that there are
select spells that require advancement in multiple elements, or multiple points spent in multiple elements.
Points in both Life & Earth should clearly allow me to convert all my bears into superior bears with white fur.

Edit: Oh god, I hate quoting on this forum. Why does it DO that..?

Edit2: "Fixed" it. It's not proper quoting anymore, and it looks like shit, but I work with what I have and I can't be arsed to bend over backwards every time, just to get things to look good, when it's not my fault it looks like shit to begin with.